Deck & Commander Strategies
Rograkh, Son of Rohgahh & Ardenn, Intrepid Archaeologist
A straightforward voltron deck focused on equipping Rograkh with numerous artifacts and weapons to deal lethal commander damage swiftly.
Sidisi, Brood Tyrant
A rat colony tribal deck leveraging mass token generation and graveyard interactions to overwhelm opponents with numbers.
Tuvasa the Sunlit & Keruga the Macrosage
An enchantress voltron deck that combines constellation synergies with voltron-style equipment and enchantments to control the board and draw cards.
Zirda, the Dawnwaker
A token and activated abilities deck that uses Zirda's cost reduction to generate multiple tokens and win through combat or burn damage.
Gameplay Insights
- 1
Liz’s aggressive voltron strategy hinged on stacking multiple equipment onto Rograkh, dealing 23 commander damage in a single attack, forcing opponents to respond quickly.
- 2
NeoRoyal used a well-timed Martial Coup to clear the board and generate a fresh army of soldiers, which were then amplified by Shared Animosity to deal lethal damage to Rograkh.
- 3
Frank’s Tuvasa deck effectively used constellation triggers and card draw spells like Treasure Cruise and Battle Mastery to maintain board presence and hand advantage.
- 4
Chain’s use of Cyclonic Rift to bounce Zirda disrupted NeoRoyal’s token strategy temporarily but did not prevent Zirda from returning to the battlefield and continuing to build value.
- 5
The destruction of Shared Animosity by Reclamation Sage was a critical removal that momentarily hindered NeoRoyal’s token damage output, showcasing the importance of maintaining key enchantments.
- 6
Repeated equipment re-equipping via Ardenn’s combat triggers maximized damage output, demonstrating the power of synergy between commander abilities and artifacts in voltron builds.
Notable Cards
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Rograkh, Son of Rohgahh
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Ardenn, Intrepid Archaeologist
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Sidisi, Brood Tyrant
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Tuvasa the Sunlit
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Zirda, the Dawnwaker
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Field of the Dead
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Shared Animosity
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Martial Coup
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Cyclonic Rift
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Sword of the Animist
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Mirage Mirror
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Karametra, God of Harvests
Gameplay Summary
The game featured a dynamic four-player Commander match with each player piloting distinctive decks and strategies.
Early on, Liz's Rograkh and Ardenn voltron deck established aggressive board presence, quickly equipping Rograkh with multiple powerful weapons and dealing significant commander damage, which forced other players to respond defensively.
Chain’s Sidisi rat colony deck steadily built up a swarm of rats, leveraging synergy with lands like Field of the Dead to generate tokens and maintain pressure.
Frank’s Tuvasa enchantress voltron utilized constellation triggers and card draw to maintain hand advantage and set up for a midgame power spike.
Meanwhile, NeoRoyal’s Zirda token deck aimed to maximize activated abilities and token generation to overwhelm opponents with value and incremental advantage. A pivotal moment occurred when NeoRoyal stabilized after a board wipe with Martial Coup, creating soldier tokens that were then leveraged with shared animosity to deal heavy damage, notably eliminating Liz’s Rograkh from the game.
Chain countered with a Cyclonic Rift to temporarily remove Zirda but continued to build his board.
Frank’s use of card draw and life gain from his enchantress traits kept him in the game, while NeoRoyal focused on tutoring and enhancing the board with key enchantments like Shared Animosity and Crusade, enabling a token-based offensive.
Strategic removal of key threats such as Cell Key helped NeoRoyal maintain control.
The game was marked by aggressive commander damage, timely board wipes, and tactical equipment and enchantment plays that shifted momentum between players.