Deck & Commander Strategies
Codie, Vociferous Codex
Turbo Ad Nauseam deck aiming to quickly draw through the deck by pitching spells and casting Ad Nauseam to assemble combo pieces for a lethal win. Uses Profane Tutor for consistency and backup plans for resilience.
Krark, the Thumbless & Sakashima of a Thousand Faces
Manual storm combo deck that builds up an arbitrarily large storm count using the commanders' abilities, aiming to win via Creep Shot by generating infinite storm triggers.
Emry, Lurker of the Loch
Artifact combo deck that leverages Emry's ability to generate infinite mana and mill opponents with artifact recursion combos involving cards like Codex Shredder and Grinding Station.
Rionya, Fire Dancer
Combat-based combo deck that utilizes Rionya's triggered ability to create infinite combat steps with creatures such as Lightning Runner and Combat Celebrant, seeking to win by repeatedly triggering combat damage.
Gameplay Insights
- 1
Codie's player prioritized casting Ad Nauseam early and used Profane Tutor to find crucial combo pieces, balancing the risk of losing to counterspells.
- 2
Emry's player carefully managed artifact recursion and infinite mana potential, threatening to mill out opponents and force resource pressure.
- 3
Krark and Sakashima's storm strategy required careful storm count management and timing to avoid disruption while building toward an infinite storm count.
- 4
Rionya's player focused on assembling infinite combat steps through synergy with combat triggers, leveraging creatures to maximize damage output.
- 5
Players frequently used disruption spells such as Force of Will to counter key plays, highlighting the importance of interaction and timing in cEDH multiplayer games.
- 6
The game featured intense resource and stack management, with players responding to each other's plays to prevent combos and maintain board control.
Notable Cards
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Ad Nauseam
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Profane Tutor
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Force of Will
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Emry, Lurker of the Loch
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Grinding Station
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Codex Shredder
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Culling Ritual
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Jeweled Lotus
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Rionya, Fire Dancer
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Dragon's Rage Channeler
Gameplay Summary
The game featured a highly competitive cEDH multiplayer match with five distinct and powerful commanders.
Early turns focused on ramping mana and establishing board presence, with key plays such as Emry generating artifact value and Codie aiming to assemble a fast Ad Nauseam combo.
Krark and Sakashima's player utilized storm count generation, while Rionya sought to leverage combat steps for infinite attack phases.
A pivotal moment centered on Codie's player casting Ad Nauseam and using Profane Tutor to dig for combo pieces, while simultaneously dealing with counterspells and interaction from the other players.
Emry’s artifact recursion and infinite mana potential posed a constant threat, forcing opponents to stay vigilant.
The game saw back-and-forth disruption attempts, including force of will counters and carefully timed mill effects, with players jockeying for control over the stack and mana resources.
Ultimately, the game revolved around assembling infinite mana or storm triggers to execute game-ending combos, with players balancing between aggression and defensive resource management.