MAMTG cEDH S2 E 4 | cEDH Gameplay |  Codie v Krark x Sakashima v Emry v Rionya thumbnail Blurred backdrop thumbnail
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MAMTG cEDH S2 E 4 | cEDH Gameplay | Codie v Krark x Sakashima v Emry v Rionya

Moderately Anonymous MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Codie, Vociferous Codex

    Codie, Vociferous Codex

    Turbo Ad Nauseam deck aiming to quickly draw through the deck by pitching spells and casting Ad Nauseam to assemble combo pieces for a lethal win. Uses Profane Tutor for consistency and backup plans for resilience.

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Krark, the Thumbless & Sakashima of a Thousand Faces

    Manual storm combo deck that builds up an arbitrarily large storm count using the commanders' abilities, aiming to win via Creep Shot by generating infinite storm triggers.

  • Emry, Lurker of the Loch

    Emry, Lurker of the Loch

    Artifact combo deck that leverages Emry's ability to generate infinite mana and mill opponents with artifact recursion combos involving cards like Codex Shredder and Grinding Station.

  • Rionya, Fire Dancer

    Rionya, Fire Dancer

    Combat-based combo deck that utilizes Rionya's triggered ability to create infinite combat steps with creatures such as Lightning Runner and Combat Celebrant, seeking to win by repeatedly triggering combat damage.

Gameplay Insights

  • 1

    Codie's player prioritized casting Ad Nauseam early and used Profane Tutor to find crucial combo pieces, balancing the risk of losing to counterspells.

  • 2

    Emry's player carefully managed artifact recursion and infinite mana potential, threatening to mill out opponents and force resource pressure.

  • 3

    Krark and Sakashima's storm strategy required careful storm count management and timing to avoid disruption while building toward an infinite storm count.

  • 4

    Rionya's player focused on assembling infinite combat steps through synergy with combat triggers, leveraging creatures to maximize damage output.

  • 5

    Players frequently used disruption spells such as Force of Will to counter key plays, highlighting the importance of interaction and timing in cEDH multiplayer games.

  • 6

    The game featured intense resource and stack management, with players responding to each other's plays to prevent combos and maintain board control.

Notable Cards

  • Ad Nauseam

    Ad Nauseam

  • Profane Tutor

    Profane Tutor

  • Force of Will

    Force of Will

  • Emry, Lurker of the Loch

    Emry, Lurker of the Loch

  • Grinding Station

    Grinding Station

  • Codex Shredder

    Codex Shredder

  • Culling Ritual

    Culling Ritual

  • Jeweled Lotus

    Jeweled Lotus

  • Rionya, Fire Dancer

    Rionya, Fire Dancer

  • Dragon's Rage Channeler

    Dragon's Rage Channeler

Gameplay Summary

The game featured a highly competitive cEDH multiplayer match with five distinct and powerful commanders.

Early turns focused on ramping mana and establishing board presence, with key plays such as Emry generating artifact value and Codie aiming to assemble a fast Ad Nauseam combo.

Krark and Sakashima's player utilized storm count generation, while Rionya sought to leverage combat steps for infinite attack phases.

A pivotal moment centered on Codie's player casting Ad Nauseam and using Profane Tutor to dig for combo pieces, while simultaneously dealing with counterspells and interaction from the other players.

Emry’s artifact recursion and infinite mana potential posed a constant threat, forcing opponents to stay vigilant.

The game saw back-and-forth disruption attempts, including force of will counters and carefully timed mill effects, with players jockeying for control over the stack and mana resources.

Ultimately, the game revolved around assembling infinite mana or storm triggers to execute game-ending combos, with players balancing between aggression and defensive resource management.

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