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We Played Magic With A Billionaire

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Meaty Magic 35 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Inalla, Archmage Ritualist

    Inalla, Archmage Ritualist

    Utilizes wizard tokens generated from eminence to create token copies and leverages a powerful ability to tap wizards and drain opponents' life, combining token generation with direct life loss.

  • Sauron, Lord of the Rings

    Sauron, Lord of the Rings

    Focuses on amassing orc tokens and reanimating creatures from the graveyard to build a wide and resilient board, using commander damage and token swarms to pressure opponents.

  • Hashaton, Scarab's Fist

    Hashaton, Scarab's Fist

    Employs zombie tribal synergies where drawing and discarding cards buffs zombies, maintaining a steady stream of threats and disruptive plays through card advantage.

  • Depala, Pilot Exemplar

    Depala, Pilot Exemplar

    Leverages dwarf and vehicle synergies to draw cards and pressure opponents, tapping dwarves to reveal and add more dwarves and vehicles to hand, enabling aggressive board development.

  • Ezuri, Renegade Leader

    Ezuri, Renegade Leader

    Builds an aggressive elf swarm using pump effects and trample granted by the commander to overwhelm opponents with large, evasive creatures.

Gameplay Insights

  • 1

    Inalla's eminence ability enabled continuous token creation, providing both board presence and a means to deal direct damage by tapping multiple wizards.

  • 2

    Sauron's combination of amassing orcs and reanimating creatures created a resilient and threatening board that forced opponents to respond quickly.

  • 3

    Depala's ability to tap herself to tutor and draw dwarves and vehicles accelerated hand resources and board development, maintaining pressure.

  • 4

    Ezuri's pump and trample ability was a key threat, allowing for potential lethal swings when combined with a wide elf board.

  • 5

    The zombie deck utilized card draw and discard triggers to enhance zombies, enabling consistent threat generation despite board wipes.

  • 6

    Players were mindful of regeneration mechanics and their interaction with removal spells, impacting timing and targeting decisions.

  • 7

    Strategic use of board wipes and targeted removal shaped the midgame, preventing any single player from gaining overwhelming advantage too early.

Notable Cards

  • Sauron, Lord of the Rings

    Sauron, Lord of the Rings

  • Depala, Pilot Exemplar

    Depala, Pilot Exemplar

  • Ezuri, Renegade Leader

    Ezuri, Renegade Leader

  • Hashaton, Scarab's Fist

    Hashaton, Scarab's Fist

  • Blasphemous Act

    Blasphemous Act

Gameplay Summary

The game began with five players each randomly assigned a unique commander, resulting in diverse deck strategies ranging from token and wizard synergies to aggressive elves and artifact-based dwarves.

Early turns featured players setting up their board states with ramp and value engines.

The player with Inalla, Archmage Ritualist focused on generating wizard tokens and leveraging Analla's eminence ability to create copies and deal damage through tapping wizards.

Meanwhile, the Sauron, Lord of the Rings deck aimed to amass orcs and reanimate creatures, building a resilient board presence with graveyard recursion and orc tokens.

The dwarf pilot exemplar deck centered on dwarf and vehicle synergy, drawing cards and assembling threats by tapping creatures.

The elf deck, led by Ezuri, Renegade Leader, pushed for aggressive board development and pump effects to overwhelm opponents with large, trampling elves.

Hashaton, Scarab's Fist, brought a zombie tribal element with card draw and discard mechanics that buffed zombies, adding a disruptive dimension to the game. As the game progressed, key turning points included the activation of Inalla's powerful life-draining ability by tapping five wizards, heavily impacting opponents' life totals.

Sauron's ability to amass orc tokens while reanimating strong creatures created a threatening board state that demanded attention.

The dwarves' card advantage engine provided consistent pressure through vehicle and dwarf synergies.

The elves capitalized on Ezuri's pump and trample abilities to threaten lethal swings, while the zombie deck's card draw synergy maintained a steady flow of threats.

Board wipes and strategic removal played a crucial role in slowing down aggressive pushes, leading to tense interactions as each player sought to protect their win conditions.

Ultimately, the game revolved around managing token swarms and powerful creature synergies, with the winner emerging from the player who best balanced board presence, resource generation, and timely removal.

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