Deck Strategies
Ureni of the Unwritten
Cheat large dragon creatures directly onto the battlefield from the top cards of the library upon attacking or entering, leveraging big flying threats with trample to apply pressure.
Shiko and Narset, Unified
Cast multiple spells each turn to copy them using Shiko and Narset’s ability, generating card advantage and value while controlling the board with monks and spells.
Teval, the Balanced Scale
Mill opponents and fill the graveyard to create zombie druid tokens, then use graveyard recursion to return lands and maintain board presence through synergistic graveyard interactions.
Felothar the Steadfast
Utilize creatures attacking with toughness-based damage, bypassing defender abilities, and sacrifice creatures to draw cards based on toughness, enabling card filtering and big defensive creatures to stabilize.
Gameplay Insights
- 1
Ureni’s ability to reveal and cheat dragons from the top eight cards of the library provided a powerful tempo advantage by putting large flying threats directly onto the battlefield.
- 2
Shiko and Narset’s spell copying triggered on casting the second spell each turn, creating opportunities for explosive value turns by duplicating impactful permanents or spells.
- 3
Teval’s synergy relied heavily on cards leaving the graveyard and the ability to return lands from graveyard to battlefield, enabling sustained board presence while generating zombie tokens.
- 4
Felothar’s unique toughness-based damage redirection and the ability to attack with creatures that normally have defender opened up unconventional combat strategies and card draw through sacrificing creatures.
- 5
Artifacts like Dragon's Horde helped maintain card flow by accumulating gold counters whenever dragons entered, allowing players to draw cards and generate mana, reinforcing the dragon tribal theme.
Notable Cards
Ureni of the Unwritten
Shiko and Narset, Unified
Teval, the Balanced Scale
Felothar the Steadfast
Sakura-Tribe Elder
Temple of Mystery
Woodland Cemetery
Exotic Orchard
Summary
The game featured four players each piloting one of the Tarkir Dragonstorm preconstructed decks, showcasing distinct tribal and graveyard synergies. Early turns focused on developing mana bases and setting up board presence with key lands and creatures. Ureni of the Unwritten aimed to cheat out big dragons by looking at the top cards of the library upon attacking or entering. Shiko and Narset, Unified sought to capitalize on spell casting by copying spells or drawing cards to generate value and maintain control. Teval, the Balanced Scale leveraged graveyard recursion and milling strategies, creating zombie tokens as cards left the graveyard. Felothar the Steadfast used a unique mechanic where creatures dealt damage based on toughness and could be sacrificed for card draw, emphasizing toughness-based combat and card filtering. As the game progressed, players established their synergies with lands like Woodland Cemetery and Temple of Mystery supporting mana fixing and triggers, while artifacts such as Dragon's Horde helped sustain card advantage when dragons hit the battlefield. Key plays included deploying defensive creatures early from Felothar’s deck to set up life loss triggers and using milling and graveyard interactions to generate zombie tokens by Teval. Ureni’s strategy of cheating dragons onto the battlefield created significant threats, while Shiko and Narset's potential to copy spells hinted at explosive midgame turns. The game highlighted the diversity of the Dragonstorm precons, from aggressive toughness-based damage to spell-copying combos and graveyard recursion, with each player maneuvering to maximize their deck's thematic strengths.