Deck Strategies
Zur the Enchanter
Zur aims to cheat powerful enchantments into play to control the board and lock opponents out, leveraging its ability to tutor enchantments during combat to build a taxing and controlling board state.
Kenrith, the Returned King
Kenrith is a midrange five-color deck that focuses on value, flexibility, and assembling a toolbox of powerful cards to outvalue opponents and win through incremental advantages.
Kinnan, Bonder Prodigy
Kinnan generates massive amounts of mana through creature-based ramp and then uses that mana to cheat out large creatures, aiming to win via Thrasios activations and overwhelming board presence.
Dargo, the Shipwrecker / Thrasios, Triton Hero
A midrange value deck that combines Dargo's disruption and Thrasios's card advantage, looking to assemble combos like Displacer Kitten and other synergistic loops to win the game.
Gameplay Insights
- 1
Zur’s ability to tutor enchantments like Rhystic Study repeatedly created a taxing lock that severely hindered opponents’ ability to play spells freely.
- 2
Phantasmal Image was used effectively to bounce Zur and draw cards, showing how tempo plays were critical in managing Zur’s board presence.
- 3
Mana Crypt triggers consistently avoided damage, enabling explosive mana acceleration for multiple players.
- 4
The interplay between multiple enchantment draw engines (Rhystic Study and Mystic Remora) created a high-resource environment that favored decks with strong mana bases and draw capabilities.
- 5
The Dargo/Thrasios deck’s flexibility in assembling combos while maintaining midrange value kept it a threat throughout the game despite Zur’s early board control.
Notable Cards
Zur the Enchanter
Rhystic Study
Mystic Remora
Phantasmal Image
Mana Crypt
Wandering Archaic // Explore the Vastlands
Displacer Kitten
Mana Confluence
Boseiju, Who Endures
Snapcaster Mage
Summary
The game opened with all players quickly establishing mana bases and deploying early enchantments such as Rhystic Study and Mystic Remora, setting a taxing environment. Zur the Enchanter made an early appearance, aiming to leverage its ability to cheat powerful enchantments into play. Kenrith’s five-color midrange deck focused on value and board presence, while Kinnan sought to generate huge amounts of mana to cheat large creatures onto the battlefield and win through Thrasios activations. Meanwhile, the Dargo/Thrasios deck aimed for a midrange approach with value and combo potential, including a Displacer Kitten loop. A pivotal moment occurred when Zur attacked and triggered its enchantment-search ability, acquiring powerful lock pieces like Rhystic Study, which heavily taxed opponents' resources and card draw. The interaction between multiple Rhystic Study effects created a taxing lock that slowed the game pace. Mike’s use of Phantasmal Image to bounce Zur and draw cards showed the tension around dealing with Zur’s presence. Mana Crypt triggered repeatedly but avoided damage, allowing for explosive turns. Wandering Archaic was played to further support enchantment synergy. As the game progressed, Zur’s ability to consistently fetch enchantments and pressure opponents was a central theme, while the other decks looked for openings to leverage their mana generation, value engines, and combos to break the board open and secure a win.