Deck Strategies
Mirko, Obsessive Theorist
Focuses on surveilling each turn to grow Mirko, drawing cards, and utilizing graveyard recursion to maintain resources.
Nelly Borca, Impulsive Accuser
Leverages combat damage triggers to draw cards and gain incremental advantage, supported by a mid-range upgrade to enhance consistency.
Kaust, Eyes of the Glade
Uses ramp, artifacts, and improvised spells to accelerate board development and apply pressure with commander attacks.
Morska, Undersea Sleuth
Plays a straightforward preconstructed build focusing on the default synergy without upgrades.
Gameplay Insights
- 1
Mirko’s ability to surveil and grow each upkeep created a steady tempo advantage by increasing card draw and board presence.
- 2
The political arrangement that rewarded players drawing cards if Mirko connected with others influenced attack targets and player interactions significantly.
- 3
Kaust’s decision to cast Inspiring Statuary over the commander demonstrated prioritizing mana acceleration and spell improvisation to enhance late-game potential.
- 4
Nelly Borca’s combat damage draw triggers were repeatedly leveraged to maintain card advantage and pressure opponents.
- 5
The variation in upgrade budgets among decks showcased different power levels, affecting early game tempo and available plays.
- 6
Players balanced aggression with cautious politicking to avoid becoming primary targets while maximizing their commanders’ synergies.
Notable Cards
Mirko, Obsessive Theorist
Nelly Borca, Impulsive Accuser
Kaust, Eyes of the Glade
Inspiring Statuary
Subira, Tulzidi Caravanner
Search for Azcanta // Azcanta, the Sunken Ruin
Obscuring Aether
Dimir Signet
Thought Vessel
Drownyard Temple
Summary
The game featured four players each piloting upgraded versions of the Murders at Karlov Manor preconstructed decks at varying budget levels, ranging from no upgrades to substantial financial investment. Early turns were focused on establishing mana bases, playing key lands, and developing board presence with commanders and utility creatures. Mirko, Obsessive Theorist, with a $25 upgrade, centered on surveilling and growing the commander while leveraging graveyard recursion. Nelly Borca, Impulsive Accuser, was upgraded with a $50 budget and aimed to capitalize on drawing cards through combat damage triggers. Kaust, Eyes of the Glade, heavily upgraded with a $100 budget, focused on ramp and artifact synergy, including casting Inspiring Statuary to enable improvising spells. Morska, Undersea Sleuth remained unupgraded, playing a straightforward precon build without enhancements. As the game progressed, political dynamics emerged with players negotiating around Mirko's combat damage triggers that rewarded others with card draws, influencing attack choices. Key plays included casting Mirko and Kaust early to start applying pressure and drawing cards, as well as ramping into utility artifacts and creatures like Inspiring Statuary and Subira, Tulzidi Caravanner. Nelly Borca’s ability to draw cards on combat damage was triggered multiple times, maintaining card advantage. The game was characterized by incremental board development, strategic politicking to avoid becoming primary targets, and setting up the commanders’ synergistic abilities to maximize card draws and board control. The transcript ends as Nelly's triggers activate again, suggesting ongoing combat-driven card advantage as a central theme.