Deck Strategies
Beza, the Bounding Spring
A monolith catch-up deck that produces tokens and generates mana or card advantage based on opponents' board state, aiming to stabilize with token synergies and potentially win through large angel tokens created by divine visitation.
Scion of the Ur-Dragon
A dragon tribal deck focused on milling the deck to the graveyard and reanimating powerful dragons to overwhelm opponents with high-impact flying threats.
Krenko, Mob Boss
A goblin tribal deck centered on producing massive amounts of goblin tokens quickly, generating mana ramp to escape adverse plane effects and swarm the battlefield with overwhelming numbers.
Vren, the Relentless
A rat tribal deck that creates large rat tokens by exiling creatures that died during the turn, combining group slug tactics with steady board presence and incremental advantage.
Gameplay Insights
- 1
Starting on Lit Jara with changeling tokens and a buffing chaos ability significantly accelerates early board development, especially benefiting tribal decks.
- 2
The escalating mana cost to roll the Planechase die to escape a plane forces strategic decisions about resource allocation between ramping and attempting to avoid detrimental plane effects.
- 3
Token generators like Beza and Krenko capitalize on the plane’s effects to create wide boards that can quickly become threatening under the right tribal buffs.
- 4
Vren’s exile-based rat token mechanic synergizes well with the chaotic and creature-heavy nature of the game, providing resilient threats even as creatures die.
- 5
Scion of the Ur-Dragon’s graveyard recursion strategy can stabilize the game by bringing back powerful dragons, turning milling into a resource rather than a liability.
Notable Cards
Divine Visitation
Krenko, Mob Boss
Vren, the Relentless
Beza, the Bounding Spring
Summary
The game begins with the players engaging in a Planechase variant, which adds a dynamic and chaotic element via plane cards that influence the gameplay with unique effects and escalating mana costs to change them. The starting plane, Lit Jara, grants each player a 2/2 changeling token at the beginning of their upkeep and has a chaos ability that buffs creatures of a chosen type with +1/+1 counters. This early advantage quickly escalates the board state, particularly benefiting token producers and tribal synergies. Players roll dice to attempt to escape the plane’s effects, but with high stakes and mana costs, many remain stuck, amplifying the ongoing impact of the plane's abilities. Throughout the match, each commander showcases their distinct strategies: Beza, the Bounding Spring focuses on a catch-up mechanic generating tokens and mana to stabilize and leverage divine visitation to create large angel tokens; Scion of the Ur-Dragon aims to fill the graveyard with dragons and resurrect them for overwhelming board presence; Krenko, Mob Boss pushes for explosive goblin token production to generate massive mana and swarm the board; while Vren, the Relentless uses a death and exile mechanic to create large rat tokens, facilitating a group slug approach. The Planechase format intensifies interactions, with chaotic board swings and the risk of catastrophic plane effects forcing players to adapt their usual game plans. The clash of tribal tokens, reanimation, and mana ramp strategies unfolds under the unpredictable influence of the planes, making the game a spirited and volatile Commander battle.