Deck Strategies
Hinata, Dawn-Crowned
Reduce the cost of spells to cast big, impactful instants and sorceries cheaply, then use Soulfire Grandmaster to repeatedly recast those spells, generating continuous value and disruption.
Go-Shintai of Life's Origin
Build a shrine enchantment board that generates 1/1 shrine tokens, then use Starfield of Nyx to animate enchantments into creatures, overwhelming opponents with a token army.
Jin-Gitaxias, Progress Tyrant
Ramp quickly with artifact and sorcery spells, copy them for double effect, and counter opponents' artifact or sorcery spells to control the game and win through powerful combos.
Isshin, Two Heavens as One
Leverage doubled attack triggers to maximize the value of attacking creatures like Tally or Sun Titan, generating multiple triggered effects and extra combat phases to deal massive damage.
Gameplay Insights
- 1
Casting Teferi, Time Raveler early to restrict opponents' instant-speed plays and protect key spells like Lotus Bloom from being disrupted.
- 2
Using Soulfire Grandmaster to create a loop by returning instants and sorceries to hand, enabling repeated casting for sustained value.
- 3
Suspending Lotus Bloom to accelerate mana production and enable earlier casting of powerful spells or commanders.
- 4
Building up shrine tokens and enchantments to fully utilize Starfield of Nyx as a lethal threat conversion tool.
- 5
Isshin, Two Heavens as One enabling multiple combat phases with Ryu's Storm's Edge and doubling triggered attack abilities to overwhelm opponents quickly.
- 6
Jin-Gitaxias' ability to counter artifact and sorcery spells while copying them creates a strong tempo and control advantage.
Notable Cards
Starfield of Nyx
Lotus Bloom
Teferi, Time Raveler
Herald of the Pantheon
Sanctum of Shattered Heights
Go-Shintai of Life's Origin
Talisman of Dominance
Summary
The game began with players setting up their mana bases and early board presence, with ramp and utility lands being played to accelerate their strategies. Hinata's player focused on reducing the cost of big spells like Magma Opus and Sublime Epiphany, supported by Soulfire Grandmaster to recast spells repeatedly. Meanwhile, the shrine deck leveraging Go-Shintai of Life's Origin began assembling shrines and generating tokens through enchantment synergies, aiming to use Starfield of Nyx to turn enchantments into lethal threats. Jin-Gitaxias' player aimed to ramp quickly with artifact spells and copy them for powerful effects while countering opponents' artifact or sorcery spells, pressuring the table with a strong blue control and combo approach. The Mardu deck led by Isshin, Two Heavens as One intended to double attack triggers to maximize value from creatures like Tally or Sun Titan, threatening overwhelming combat damage and multiple triggered abilities per attack phase. Early plays included a timely casting of Teferi, Time Raveler to hinder opponents' instant-speed plays and prevent key spells like Lotus Bloom from resolving easily. The shrine player established a board of shrines, poised to convert them into creatures with Starfield of Nyx, while the ramping Jin-Gitaxias deck laid the groundwork for explosive turns by suspending Lotus Bloom and casting ramp spells. Isshin's deck set up a powerful attack phase with Ryu's Storm's Edge and other samurai synergies to generate additional combat phases and doubled triggers. The game was characterized by escalating board states where each player's deck aimed to unleash their signature win conditions: repeated spell casting and storm effects for Hinata, enchantment-based token swarms and Starfield of Nyx for the shrine deck, artifact-sorcery control and copying for Jin-Gitaxias, and aggressive multiple triggers and combat phases for Isshin. The interaction of these decks promised a chaotic and dynamic mid to late game with high-impact plays and combat sequences.