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PLAY TO WIN vs MATT SPERLING - MALCOLM|TYMNA vs TYMNA|THRASIOS vs DARGO|IKRA vs JETMIR then INALLA

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Inalla, Archmage Ritualist

    Inalla, Archmage Ritualist

    Leverages spirit tokens and blink effects to generate incremental value and maintain board presence, aiming for combo synergies with token and creature recursion.

  • Jetmir, Nexus of Revels

    Jetmir, Nexus of Revels

    Focuses on creating multiple creatures to gain combat bonuses and vigilance, enabling aggressive combat damage and pressure on opponents.

  • Dargo, the Shipwrecker

    Dargo, the Shipwrecker

    Utilizes artifact and enchantment destruction to disrupt opponents’ resources, while applying pressure through aggressive combat.

  • Ikra Shidiqi, the Usurper

    Ikra Shidiqi, the Usurper

    Aims to gain life and apply pressure through lifelink and combat damage, using endurance and resilience to outlast opponents.

  • Tymna the Weaver

    Tymna the Weaver

    Leverages combat damage to draw cards and generate incremental advantage, combining efficient creatures and interaction to control the board and out-resource opponents.

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

    Focuses on incremental ramp and card advantage via land drops and treasure generation, aiming to outpace opponents with efficient resource management and value generation.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Utilizes mana fixing and card advantage through scrying and drawing, supporting combo and value-oriented decks that capitalize on incremental advantage.

Gameplay Insights

  • 1

    Early aggressive ramp and token generation allowed players to establish board presence quickly, setting the pace of the game.

  • 2

    The combination of Jetmir's combat bonuses and vigilance created significant early combat pressure that forced opponents to respond immediately.

  • 3

    Birthing Pod combined with Dockside Extortionist generated sustained threats that complicated opponents' removal priorities.

  • 4

    Force of Will was used at a critical moment to counter a key spell, illustrating the importance of interaction in maintaining control in cEDH.

  • 5

    Malcolm's deck carefully balanced ramp and card draw to maintain a steady flow of resources while avoiding overextension.

  • 6

    Players were cautious in timing attacks and spells to maximize incremental advantage without exposing themselves to lethal retaliation.

  • 7

    Interaction with artifact and enchantment destruction by Dargo effectively slowed down opponents' combos, buying time for win condition development.

Notable Cards

  • Jetmir, Nexus of Revels

    Jetmir, Nexus of Revels

  • Birthing Pod

    Birthing Pod

  • Dockside Extortionist

    Dockside Extortionist

  • Force of Will

    Force of Will

  • Devoted Druid

    Devoted Druid

  • Forbidden Orchard

    Forbidden Orchard

Summary

The multiplayer cEDH game featured a fast-paced early game where players quickly established board presence and ramped aggressively. A key opening move was the casting of Sarah Ascendant and Jetmir, Nexus of Revels, which allowed for early pressure with aggressive creatures and vigor from combat triggers. Malcolm's Tymna deck leveraged incremental advantage through land drops and card draw, efficiently utilizing interaction to stay competitive without overextending. Meanwhile, Matt Sperling on Jetmir capitalized on token production and vigilance to push damage quickly. Dargo and Ikra also entered the battlefield early with their respective strategies, maintaining pressure and applying removal to slow down opponents. A pivotal interaction involved the use of Birthing Pod and Dockside Extortionist, which posed an ongoing threat by generating tokens and treasures, complicating board states and resource management. Force of Will was used to counter a critical spell, maintaining control over the board. Throughout the midgame, combat damage exchanges, incremental life gain from Tymna triggers, and judicious use of removal spells kept the game in flux. The game was marked by players balancing aggression and control to disrupt opponents' combos while setting up their own win conditions, which generally revolved around creature combat damage and combo enablers like Devoted Druid and mana acceleration artifacts. Overall, the game showcased the delicate balance of resource management, timing, and interaction typical of cEDH, with players capitalizing on early ramp and synergy between commanders and their decks' engines. The threats from multiple boards required precise sequencing of spells and attacks, with players carefully choosing when to attack or hold back to maximize advantage without exposing themselves to lethal retaliation.

Description

This week we’re joined by Matt Sperling to play 2 games of cEDH!

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