Deck Strategies
Godo, Bandit Warlord
Ramp mana quickly to assemble Helm of the Host and use Godo's ability to create infinite combat steps, attacking and killing all opponents.
Yuriko, the Tiger's Shadow
Play a tempo ninja deck that uses ninjutsu to get Yuriko into play and trigger damage based on the top card of opponents' libraries, aiming to deal large amounts of damage quickly.
Greven, Predator Captain
Aggressively sacrifice small-cost creatures with large power to Greven to deal commander damage to opponents, aiming for a fast linear commander damage win.
Kamahl, Heart of Krosa // Jeska, Thrice Reborn
Use elf ramp to generate large amounts of mana quickly, then use Kamahl or Jeska to win with big creatures or combos, including infinite mana synergies.
Gameplay Insights
- 1
The destruction of Helm of the Host by Nature's Claim was a crucial disruption that prevented Godo's infinite combat combo and shifted the game's momentum.
- 2
The use of extra turn spells like Final Fortune and Temporal Trespass accelerated the game pace and allowed players to extend their opportunities to execute combos or attacks.
- 3
Opposition Agent was strategically played to disrupt the mana ramp and land fetching of Kamahl's elf ball deck, slowing down his ability to generate big mana.
- 4
Yuriko's player demonstrated careful manipulation of Senses Divining Top and ninjutsu triggers to maximize damage output early in the game.
- 5
Greven's aggressive commander damage strategy was enhanced by sacrificing Dockside Extortionist to increase damage output and draw cards, maintaining pressure on opponents.
Notable Cards
Helm of the Host
Nature's Claim
Panharmonicon
Dockside Extortionist
Final Fortune
Temporal Trespass
Opposition Agent
Lightning Greaves
Omnath, Locus of Mana
Summary
The game started with all players setting up their respective strategies, with Godo aiming for an infinite combat combo using Helm of the Host, Yuriko employing a blue-black ninja tempo deck to capitalize on damage triggers, Greven focusing on aggressive commander damage through sacrificing big creatures, and Kamahl paired with Jeska playing an elf ball style ramp deck aiming to generate big mana and win quickly. Early turns saw mana acceleration and key cards like Panharmonicon and Dockside Extortionist entering play, helping players ramp and build board presence. A pivotal moment occurred when Godo successfully cast his commander and searched up Helm of the Host, threatening to win the game via infinite combat phases. However, Kamahl's player responded by fetching a Stomping Ground and casting Nature's Claim to destroy Helm of the Host, effectively preventing Godo's combo and stalling his win. The game intensified with multiple extra turns being cast, including Final Fortune and Temporal Trespass, accelerating the pace. Yuriko's player leveraged ninjutsu and damage triggers to chip away at opponents, while Greven continuously pressured with commander damage boosted by sacrifices and equipment like Lightning Greaves. Kamahl's deck ramped mana via elves and Omnath, Locus of Mana, but was checked by Opposition Agent, disrupting land fetches. The interaction of these strategies made for a tense, fast-paced game where combos and tempo swings dictated the outcome.