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The Stomping Grounds: Gisthath vs Asei vs Niv-Mizzet vs Braids // High Power Gameplay #mtg

Jurassic Magic

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

    Utilizes sacrifice and aristocrat synergies to generate incremental value and disrupt opponents, while maintaining pressure through recurring threats.

  • Gishath, Sun's Avatar

    Gishath, Sun's Avatar

    Focuses on ramping and casting Gishath to flood the battlefield with Dinosaurs, triggering multiple enter-the-battlefield effects to overwhelm opponents with big creatures.

  • Niv-Mizzet, Visionary

    Niv-Mizzet, Visionary

    Leverages heavy card draw and burn spells, using Niv-Mizzet's ability to deal damage and draw cards, culminating in large spells and combos to control the board and finish opponents.

  • Aesi, Tyrant of Gyre Strait

    Aesi, Tyrant of Gyre Strait

    Builds around landfall triggers and card draw, ramping aggressively to play multiple lands and draw a large number of cards to maintain a strong board presence.

Gameplay Insights

  • 1

    Players leveraged powerful card draw engines like Niv-Mizzet and Aesi's landfall triggers to maintain card advantage throughout the game.

  • 2

    Gishath's casting was a turning point, flooding the battlefield with multiple dinosaurs and triggering multiple powerful enter-the-battlefield abilities, significantly shifting board state.

  • 3

    Stack interactions involving misdirection, Arcane Denial, and Guardianship were used effectively to protect key spells and disrupt opponents' responses.

  • 4

    Niv-Mizzet's use of Flame Rift combined with Flare of Duplication created a large symmetrical damage event and massive card draw, putting pressure on all opponents simultaneously.

  • 5

    Players managed resources carefully, including holding triggers and timing spells to maximize value from triggers like Atali and Ristic Study.

  • 6

    The game showcased the importance of timing and sequencing in multi-player Commander, especially in response to mass damage and board wipes.

Notable Cards

  • Gishath, Sun's Avatar

    Gishath, Sun's Avatar

  • Niv-Mizzet, Visionary

    Niv-Mizzet, Visionary

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

  • Aesi, Tyrant of Gyre Strait

    Aesi, Tyrant of Gyre Strait

  • Flame Rift

    Flame Rift

  • Flare of Duplication

    Flare of Duplication

  • Consecrated Sphinx

    Consecrated Sphinx

  • Crucible of Worlds

    Crucible of Worlds

  • Wheel of Fortune

    Wheel of Fortune

  • Misdirection

    Misdirection

  • Arcane Denial

    Arcane Denial

  • Withering Torment

    Withering Torment

Summary

The game began with players developing their boards and setting up their key engines. Niv-Mizzet, Visionary focused on a Dragon's approach strategy with heavy card draw and burn spells, ramping into powerful finishers like Consecrated Sphinx. Braids, Arisen Nightmare used an Aristocrats style deck, leveraging sacrifice and value generation, while Aesi, Tyrant of Gyre Strait centered around landfall triggers and card draw. Gishath, Sun's Avatar aimed to flood the battlefield with Dinosaurs, utilizing powerful tribal synergies and ramp to overwhelm opponents. A pivotal moment came when Gishath was cast, revealing multiple dinosaurs to the battlefield and triggering a massive card draw and landfall chain that significantly accelerated Gishath's controller's board presence. Meanwhile, Niv-Mizzet pushed forward with spells like Flame Rift and Flare of Duplication to deal damage to all players and refill their hand, setting up for a big draw and burn turn. The game saw complex stack interactions involving misdirection, Arcane Denial, and Guardianship to protect key spells and disrupt opponents' plans. Despite a powerful counterplay and card draw engine, the players faced a game-ending threat as Niv-Mizzet coordinated a large burn spell sequence backed by massive card draw, while Gishath and Atali's triggers created a devastating board state, leading to a tense and intricate battle for board control and survival.

Description

Braids, Arisen Nightmare Gishath, Sun’s Avatar Asei, Tyrant of Gyre Straight Niv-Mizzet, Visionary

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