Deck Strategies
Light-Paws, Emperor's Voice
This deck focuses on enchantments, particularly auras, to enhance Light-Paws and make it a formidable threat on the battlefield.
Kenrith, the Returned King
The Kenrith deck uses a combination of ramp and blink effects to leverage Kenrith's multiple abilities.
Laurine, the Diversion & Kamber, the Plunderer
This deck utilizes the synergy between Laurine and Kamber to manipulate combat and generate advantage.
Hinata, Dawn-Crowned
The Hinata deck is a control deck that uses Hinata's abilities to manipulate the flow of the game and gain card advantage.
Gameplay Insights
- 1
The decision to Path to Exile Kenrith, despite the presence of Emil, the Blessed, was a risky move that ultimately did not pay off.
- 2
The casting of Blasphemous Act by Anna significantly changed the board state, wiping out all creatures.
- 3
The use of Verity Circle by Carlos to control the board and gain card advantage was a key aspect of his game plan.
Notable Cards
Path to Exile
Blasphemous Act
Soulfire Grand Master
Verity Circle
Summary
The game was kick-started with an array of spells and abilities, from the casting of Light-Paws, Emperor's Voice by Jeff, to Carlos' casting of Hinata, Dawn-Crowned. The gameplay took a turn as James' Kenrith, the Returned King was exiled by Jeff using Path to Exile. However, James managed to blink Kenrith using Emil, the Blessed, saving it from permanent exile. The game continued with each player casting their commanders and trying to establish board presence. A notable turning point occurred when Anna cast a Blasphemous Act, dealing 13 damage to every creature and effectively wiping the board. The game ended with a flurry of spells, abilities, and attacks. Unfortunately, the transcript does not provide information about the final outcome of the game.