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Rakdos vs Rashmi vs Kangee vs Firesong & Sunspeaker EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Firesong and Sunspeaker

    Firesong and Sunspeaker

    Aggressive burn and life-gain synergy, using damage-dealing creatures and spells to control the board and finish opponents with direct damage while sustaining life.

  • Rashmi, Eternities Crafter

    Rashmi, Eternities Crafter

    Value and tempo through casting spells and creatures to trigger Rashmi’s ability, generating continuous card advantage and board presence.

  • Rakdos, Lord of Riots

    Rakdos, Lord of Riots

    Utilizes Eldrazi creatures and large threats, casting creatures for free when opponents lose life, aiming to overwhelm opponents with big, impactful plays.

  • Kangee, Aerie Keeper

    Kangee, Aerie Keeper

    Bird tribal deck focused on generating flying tokens and leveraging synergy among bird creatures for board control and incremental advantage.

Gameplay Insights

  • 1

    Rakdos's early aggression was slowed significantly by Starstorm, demonstrating the impact of well-timed board wipes against decks reliant on big creatures.

  • 2

    John’s use of Land Tax provided consistent mana fixing and advantage, enabling him to respond effectively to threats with removal and aggressive plays.

  • 3

    The interaction between Firesong and Sunspeaker’s damage triggers and creatures like Runescarred Demon and Charmbreaker Devils provided sustained pressure and life gain, making it difficult for opponents to stabilize.

  • 4

    Rashmi’s ability to rearrange the top of the deck and generate value with spells like Favorable Winds and Boots helped maintain tempo and card advantage.

  • 5

    The use of Goblin Bombardment as a sacrifice outlet synergized well with Rakdos’s creatures, allowing incremental damage and card draw.

  • 6

    Strategic use of bounce spells and recursion like Eternal Witness and Wild Ricochet disrupted opponents’ tempo and extended the longevity of key cards.

  • 7

    Steve’s bird tribal strategy struggled with land drops but leveraged token generation and evasive creatures to apply steady pressure.

  • 8

    John’s removal of Kozilek with Path to Exile and Wild Ricochet was a crucial play that hindered Rakdos’s late-game plan and shifted board control.

Notable Cards

  • Sifter of Skulls

    Sifter of Skulls

  • Starstorm

    Starstorm

  • Soul of New Phyrexia

    Soul of New Phyrexia

  • Kozilek, the Great Distortion

    Kozilek, the Great Distortion

  • Charmbreaker Devils

    Charmbreaker Devils

  • Land Tax

    Land Tax

  • Fiery Confluence

    Fiery Confluence

  • Duplicant

    Duplicant

  • Wild Ricochet

    Wild Ricochet

  • Path to Exile

    Path to Exile

  • Goblin Bombardment

    Goblin Bombardment

  • Eternal Witness

    Eternal Witness

  • Thought Vessel

    Thought Vessel

  • Swords to Plowshares

    Swords to Plowshares

  • Thrummingbird

    Thrummingbird

  • Sawtooth Loon

    Sawtooth Loon

  • Aurelia's Fury

    Aurelia's Fury

Summary

The game started with each player setting up their mana base and early board presence, with Rakdos focusing on utilizing Eldrazi creatures and powerful spells, Rashmi leveraging card draw and tempo through her spells and creatures, Kangee developing a bird tribal strategy, and Firesong and Sunspeaker aiming for aggressive burn and life-gain synergy. Early skirmishes involved minor damage exchanges and setup plays, such as Rakdos casting Sifter of Skulls and Firesong and Sunspeaker deploying creatures like Charmbreaker Devils and Runescarred Demon. A key turning point occurred when Rakdos was hit by a Starstorm, which wiped much of the board and sent his commander to the command zone, temporarily slowing his momentum. Meanwhile, Rashmi continued to generate card advantage and board presence, while Kangee and Steve struggled with land drops but found ways to contribute through tokens and tactical plays. Later in the game, Rakdos managed to cast Kozilek, the Great Distortion, drawing a large number of cards and setting up for a powerful late game. However, John (Firesong and Sunspeaker) responded with removal spells like Path to Exile and Wild Ricochet to exile Kozilek, significantly disrupting Rakdos's plans. John also leveraged Land Tax and other ramp to maintain pressure, eventually using Fiery Confluence to deal damage and destroy artifacts, killing Rashmi and weakening Steve’s board. The game featured multiple combat phases with strategic blocking and damage assignment, highlighting the importance of timing and spell interactions. At one point, John’s combination of aggressive creatures and burn spells nearly ended the game by dealing lethal damage to the Rakdos and Rashmi players, showcasing the deadly synergy of Firesong and Sunspeaker’s abilities. The match was marked by dynamic board states, pivotal mass removal spells, and tactical plays that shaped the flow of the game.

Description

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Firesong and Sunspeaker: tappedout.net/mtg-decks/19-04-18-mvv-firesong-and-sunspeaker Rashmi: tappedout.net/mtg-decks/rashmi-merfolk-tribal-1 Rakdos: tappedout.net/mtg-decks/06-10-17-rakdos-lord-of-eldrazi Kangee: tappedout.net/mtg-decks/08-05-18-kangee-bird-tribal

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►This game was filmed at Platinum Star Games in Howell, NJ

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“Danse Macabre” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0