Deck & Commander Strategies
Brudiclad, Telchor Engineer
Generate numerous tokens through casting instants and sorceries, then leverage a storm-like combo to flood the board and transform tokens into bigger threats with Protoclad.
The Scarab God
Control the board with removal and upkeep triggers, build a robust zombie army, and drain opponents' life using zombie synergies and recurring creatures from graveyards.
Kruphix, God of Horizons
Ramp aggressively and produce large amounts of mana to flash in powerful equipment like Rocket Launcher, aiming for a one-turn kill by utilizing mana untapping and damage spells.
Dina, Soul Steeper
Deploy numerous small creatures to trigger lifegain and aristocrats effects, doubling life gain and draining opponents while maintaining board presence with synergistic pests.
Gameplay Insights
- 1
The use of Well of Knowledge allowed multiple players to draw additional cards each turn, accelerating the game pace and increasing tactical options.
- 2
Brudiclad’s player capitalized on casting multiple sorceries in one turn, triggering token generation and storm count to create a sudden overwhelming board state.
- 3
Scarab God’s double activation in a single turn to produce multiple zombies and drain opponents was a critical tempo swing.
- 4
Kruphix’s player balanced mana ramp with holding mana open to flash in equipment, showing a high-risk, high-reward strategy aiming for a sudden explosive finish.
- 5
The interaction between Seedborn Muse and untapping abilities allowed repeated use of powerful activated abilities, enhancing board control and resource generation.
- 6
Toxic Deluge was used effectively to reset the board, enabling a strategic reset when the board state became too threatening.
Notable Cards
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Rocket Launcher
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Endless Ranks of the Dead
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Murmuring Mystic
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Epic Experiment
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Temporal Mastery
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Toxic Deluge
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Well of Knowledge
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Seedborn Muse
Gameplay Summary
The game featured a dynamic four-player match where each commander brought distinct strategies to the table, leading to shifting board states and complex interactions.
Early game saw ramp and card draw spells setting up for mid-game plays: Kruphix accelerated mana while aiming to flash in a powerful Rocket Launcher, Brudiclad focused on token generation paired with a storm package, Dina leveraged lifegain triggers and aristocrats effects via small creatures, and The Scarab God built a zombie board with control elements.
A pivotal moment occurred when the Scarab God player cast Endless Ranks of the Dead and multiple activations of their commander, generating a formidable zombie army and draining opponents' life totals steadily.
Meanwhile, Brudiclad executed a massive Epic Experiment fueled by Mana Geyser and Murmuring Mystic triggers, flooding the board with goblins and tokens to overwhelm the table.