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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Aggressive Rakdos midrange with artifact and sacrifice synergies, aiming to generate value through repeated sacrifice and combat damage to control the board and close out games.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    Artifact-centric deck focused on recurring and cheating out artifacts to generate value and control the board, leveraging Silas Renn’s ability to recur key pieces.

  • Ao, the Dawn Sky

    Ao, the Dawn Sky

    Control and disruption using artifact tokens and effects like Torpor Orb to shut down opponents' enter-the-battlefield triggers and slow down their game plan.

  • K'rrik, Son of Yawgmoth

    K'rrik, Son of Yawgmoth

    Mono-black combo or midrange utilizing life payment for mana, leveraging powerful tutors and sacrifice synergies to assemble a combo or dominate the board.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Artifact combo/control deck, using Urza’s mana generation and tutoring to assemble powerful artifact combos, control the board, and eventually win through infinite mana or lock pieces.

Gameplay Insights

  • 1

    Deploying Torpor Orb early disrupted many ETB-centric combos and value engines, slowing down opponents’ plans significantly.

  • 2

    Playing Winter Orb created a taxing board state limiting players to untapping only one land per turn, forcing more careful mana management and slowing down the game.

  • 3

    Using Jewel Lotus to generate a large amount of black mana early enabled explosive plays like casting Rograkh and other high-cost spells quickly.

  • 4

    Urza’s artifact tutoring and mana generation proved pivotal in searching for key artifacts such as Winter Orb and accelerating towards a combo or lock.

  • 5

    Combat decisions, such as attacking Ao, removed problematic creatures and helped maintain board control in an otherwise lock-heavy environment.

Notable Cards

  • Torpor Orb

    Torpor Orb

  • Winter Orb

    Winter Orb

  • Mana Vault

    Mana Vault

  • Grim Tutor

    Grim Tutor

  • Fabricate

    Fabricate

Summary

The game began with a typical ramp and setup phase, with players developing their mana bases and deploying early artifacts like Mana Vault and Ancient Signet. Key early plays included casting Rograkh, Son of Rohgahh, and setting up mana acceleration with cards like Jewel Lotus, enabling explosive early turns. Ao, the Dawn Sky, was cast and immediately used to create a 2/2 Construct token, which was leveraged to play a Torpor Orb, disrupting ETB-based strategies. One player established Winter Orb, significantly slowing down the game by limiting land untaps, which created a challenging resource environment for all players. Mid-game saw Urza, Lord High Artificer, entering the battlefield and starting to chain artifact tutor effects, searching for critical pieces like Winter Orb and other powerful artifacts. The presence of Winter Orb and Torpor Orb shaped the game's tempo, forcing players to adapt their strategies. Attacks were calculated, with a key combat where Oak Orcish Bowmasters attacked Ao, removing a threat. Grim Tutor was cast, and players carefully navigated their life totals and mana resources to set up their win conditions. The game was marked by a mix of artifact synergy, disruption elements, and slow resource denial, with players maneuvering to find their combos amid the taxing board state.

Description

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