Deck & Commander Strategies

Norman Osborn // Green Goblin
Utilizes connive to draw and discard cards to build counters and eventually transform into Green Goblin, enabling cheap graveyard spell recasts through mayhem costs for value and damage.

The Celestial Toymaker
Focuses on forcing opponents into difficult decisions by exiling cards face up or down, while draining life each turn and leveraging clone effects to amplify these interactive mini-games.

The Wandering Minstrel
A land-centric deck that ramps aggressively through lands entering untapped and generates elemental tokens, then buffs the team based on the number of lands controlled to overwhelm opponents.

Ultima, Origin of Oblivion
Controls the battlefield by placing blight counters on lands to neutralize opponents' mana bases while generating extra colorless mana, powering up big Eldrazi threats and locking down resources.
Gameplay Insights
- 1
Norman Osborn's use of connive to build incremental advantage and prepare for his transformation was key to his mid-game strategy.
- 2
The Celestial Toymaker's ability to exile cards face down or face up forced opponents into tough resource management decisions, effectively controlling tempo.
- 3
The Wandering Minstrel's synergy with lands entering untapped allowed for quick token generation and large creature buffs, enabling strong combat phases.
- 4
Ultima's blight counters on lands disrupted opponents' mana bases, effectively locking down their resources while accelerating his own mana production for casting big threats.
Notable Cards
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Norman Osborn // Green Goblin
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The Celestial Toymaker
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The Wandering Minstrel
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Ultima, Origin of Oblivion
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Vibrant Cityscape
Gameplay Summary
The game began with a slow ramp-up as each player established their board states, focusing on their commanders' unique synergies.
Norman Osborn started by leveraging his connive ability to draw and discard cards, aiming to build up counters on himself before transforming into Green Goblin to capitalize on graveyard spells with mayhem costs.
The Celestial Toymaker employed a strategy centered around making opponents make difficult choices by exiling cards face up or down, controlling the flow of resources and draining life gradually.
The Wandering Minstrel focused on land ramp and token generation, using lands entering untapped and creating elemental tokens once a land threshold was reached to buff his team and prepare for large swings in combat.
Ultima, Origin of Oblivion, played a powerful Eldrazi god that taxed opponents' lands by placing blight counters, stripping them of their basic land functions while generating extra colorless mana for its controller, enabling heavy casting and devastating board presence.

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