Deck Strategies
Breya, Etherium Shaper
This deck aims to win through consultation lines and Ad Nauseam plays, looking to assemble a fast combo finish.
Pako, Arcane Retriever and Haldan, Avid Arcanist
This deck aims to generate value from exiled cards and overwhelm opponents with Pako's growing power.
Winota, Joiner of Forces
This deck seeks to flood the board with non-human creatures, then trigger Winota’s ability to cheat big humans into play.
Veyran, Voice of Duality
This deck aims to storm off with Magecraft triggers, playing a high volume of spells in a single turn to overwhelm opponents.
Gameplay Insights
- 1
Jim's attempt to set up an early Ad Nauseam was thwarted by Eliot's timely Flusterstorm, showcasing the importance of interaction and timing in cEDH.
- 2
Alex's Windfall play reshaped the game dynamic, forcing all players to discard their hands and draw new cards, demonstrating the power of mass card draw and disruption.
- 3
The commanders chosen by the players significantly shaped the gameplay, with each player's strategy closely tied to their commander's abilities.
Notable Cards
Windfall
Dark Ritual
Flusterstorm
Ad Nauseam
Winota, Joiner of Forces
Pako, Arcane Retriever
Breya, Etherium Shaper
Veyran, Voice of Duality
Summary
The game started with each player introducing their commanders and explaining their decks' strategies. The game quickly escalated as players raced to establish their board presence. Jim was playing a Breya, Etherium Shaper deck with a focus on consultation lines and Ad Nauseam plays. Alex was piloting a Pako, Arcane Retriever and Haldan, Avid Arcanist deck, aiming for aggressive beatdowns and value from exiled cards. Eliot was at the helm of a Winota, Joiner of Forces deck, aiming to flood the board with humans and gain advantage through Winota's triggers. Jan played Veyran, Voice of Duality, with a Magecraft storm strategy. Early on, Alex played a Windfall, causing all players to discard their hands and draw seven new cards. Jim responded by casting Dark Ritual, intending to cast Ad Nauseam from the top of his library, but his plan was disrupted by Eliot's Flusterstorm. The game then proceeded with players attempting to rebuild their hands and maintain control of the board.