Deck Strategies
K'rrik, Son of Yawgmoth
Utilizes black mana extort effects and sacrifice synergies to drain opponents' life while gaining life, enabling incremental advantage and pressure.
Feather, the Redeemed
Leverages instant and sorcery spells to repeatedly return creatures to hand, creating value and maintaining board presence through combat triggers.
Animar, Soul of Elements
Plays cheap creatures combined with bounce effects like Cloudstone Curio to grow Animar quickly, aiming for large, evasive threats to close the game.
Multani, Maro-Sorcerer
Focuses on ramping into large, resilient creatures to control the board and slowly chip away at opponents' life totals.
Gameplay Insights
- 1
Feather's ability to return creatures to hand after casting instants and sorceries allowed for repeated combat triggers and board presence.
- 2
Animar's use of cheap creatures and bounce combos enabled explosive growth and multiple attack phases.
- 3
K'rrik's extort mechanic provided incremental life drain and life gain, pressuring multiple opponents simultaneously.
- 4
Multani's ramp strategy was effective for deploying large threats but could only target opponents one at a time, limiting immediate impact.
- 5
Players balanced aggression with defensive plays to manage the evolving board state without overcommitting too early.
Notable Cards
Cloudstone Curio
Abundant Harvest
Basilica Screecher
Memorial to Folly
Arcane Signet
Summary
The game began with each player developing their mana base and deploying early threats and utility cards to establish board presence. K'rrik, Son of Yawgmoth's player focused on leveraging extort and black mana advantages, while Feather, the Redeemed's pilot utilized white and red spells to repeatedly return creatures to hand, maintaining pressure and card advantage. Multani, Maro-Sorcerer aimed to ramp aggressively into large creatures, applying incremental pressure on opponents with resilient threats. Animar, Soul of Elements sought to play cheap creatures and capitalize on the Cloudstone Curio combo to bounce and replay creatures, growing Animar large and threatening a swift lethal attack. As the game progressed, key turning points included Feather's ability to protect and reuse key creatures to maintain tempo, and Animar's combos enabling rapid creature growth and board dominance. Multani's ramp allowed for the deployment of large creatures that could potentially take out one opponent at a time, though it lacked the speed to finish the game quickly. K'rrik's extort and black mana synergy created incremental life swings and chip damage. The game revolved around managing these threats while players balanced aggression and defense. Ultimately, the win condition centered on Animar's explosive creature growth for a large attack or Feather's repeated combat triggers, supported by K'rrik's draining and Multani's big creature presence.