Deck Strategies
Dihada, Binder of Wills
Builds a treasure generation engine using artifact ramp and flicker synergies to assemble infinite combos and overwhelm opponents with resource advantage and damage.
Shabraz, the Skyshark / Brallin, Skyshark Rider
Uses aggressive flying threats combined with tempo plays and disruption, leveraging Shabraz’s growth triggers and Brallin’s evasion to apply pressure and close out games.
Tevesh Szat, Doom of Fools / Thrasios, Triton Hero
Focuses on controlling the board with spells while assembling combo pieces through tutoring and card draw, aiming for high-impact spells like Time Twister to reset or gain advantage.
Kraum, Ludevic's Opus
Leverages card draw and spell-slinging, utilizing damage triggers and control elements to outvalue opponents and assemble combos or lethal damage bursts.
Gameplay Insights
- 1
Repeated use of tutoring spells like Mystical Tutor and Gamble allowed players to quickly find combo pieces and key interaction spells, accelerating their game plans.
- 2
The Time Twister cast was a pivotal moment, reshuffling players’ hands and graveyards and forcing adaptive strategies.
- 3
Dihada’s treasure generation from activated abilities combined with flicker effects created a potent combo engine that pressured opponents to respond or face explosive turns.
- 4
Players balanced aggressive damage output with resource management, exemplified by Mayhem Devil’s synergy with treasure tokens to deal incremental damage.
- 5
The final winning line involved intricate interactions between flicker and breach effects, demonstrating the importance of timing and sequencing in cEDH combos.
Notable Cards
Lotus Petal
Mana Crypt
Mystical Tutor
Recruiter of the Guard
Mayhem Devil
Flickerwisp
Dockside Extortionist
Ad Nauseam
Talisman of Creativity
Mox Diamond
Chrome Mox
Bloodstained Mire
Summary
The game began with all four players quickly ramping and establishing their board presence, utilizing mana rocks like Lotus Petal, Mana Crypt, and Arcane Signet to accelerate their plays. Early turns saw aggressive board development, including the casting of Shabraz, the Skyshark, and Dihada, Binder of Wills, setting up powerful synergies. The players jockeyed for position, with repeated use of tutors such as Mystical Tutor to find key combo pieces and control elements. A key moment was when one player cast a Time Twister, shaking up the board and hands, which shifted the momentum and provided new opportunities. As the game progressed, the strategies became clearer—players sought to assemble combos involving flicker effects and treasure generation, notably leveraging the synergy between cards like Recruiter of the Guard and flicker targets to set up infinite or near-infinite loops. Dihada’s activation and treasure generation created a formidable engine, while the presence of Mayhem Devil threatened significant damage output. The game came down to a critical sequence involving flicker and breach interactions to establish a lock or overwhelming board state. Ultimately, the player executing the flicker breach combo was poised to win, demonstrating how the interplay of combo lines and resource management shaped the late game.