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Why Are Leonin So Swole? [cEDH Gamplay] KRARKASHIMA v TALION v SISAY v YURIKO

Things in the Ice

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Krark, the Thumbless

    Krark, the Thumbless

    Krarkashima focuses on dice rolling synergy and spell copying to generate incremental card advantage and chaos. The deck leverages Overmaster and other dice-related effects to pressure opponents while controlling the board.

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

    Sakashima aims to copy key spells and creatures to outvalue opponents and maintain board presence. The deck uses dice rolls and card draw engines to maintain card advantage and control.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Yuriko utilizes ninjutsu to cheat evasive creatures into play, dealing combat damage to trigger powerful draw and damage effects. The deck focuses on incremental damage and card advantage through evasive unblockable creatures.

  • Talion, the Kindly Lord

    Talion, the Kindly Lord

    Talion employs Graft creatures and artifact disruption like Digger Cage to lock down opponents' creatures and slow their strategies. The deck uses incremental damage triggers and control elements to wear down opponents over time.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Sisay seeks to assemble a toolbox of legendary permanents to adapt to the game state, using ramp and disruption to control the board and eventually win through synergy of legendary creatures.

Gameplay Insights

  • 1

    Talion's early use of Digger Cage effectively hindered Sisay by shutting down legendary creatures, significantly slowing Sisay's game plan.

  • 2

    Yuriko's use of Mockingbird with ninjutsu allowed for flexible copying and evasive attacks, maximizing incremental damage and card draw triggers.

  • 3

    Scroll Rack enabled Uro's player to manipulate draws and graveyard to maintain card advantage, applying pressure through efficient resource management.

  • 4

    The combination of flying and fear granted by creatures like Shizu and underground seas helped Yuriko and allies maintain evasive damage output.

  • 5

    Overmaster's protection from counterspells ensured key spells resolved, maintaining tempo and card advantage for Sakashima's deck.

  • 6

    Multiple combat phases with unblockable and flying creatures created a dynamic battlefield where incremental damage and triggers slowly chipped down life totals.

Notable Cards

  • Mockingbird

    Mockingbird

  • Scroll Rack

    Scroll Rack

  • Overmaster

    Overmaster

  • Mindbreak Trap

    Mindbreak Trap

  • Exotic Orchard

    Exotic Orchard

  • Command Tower

    Command Tower

  • Misty Rainforest

    Misty Rainforest

  • Fellwar Stone

    Fellwar Stone

Summary

The game started with each player setting up their board state with mana acceleration, utility creatures, and card advantage engines. Early plays included ramp lands, discard disruption, and creatures like Mockingbird to enable synergy with Yuriko's ninjutsu and evasive threats. Talion aimed to leverage Graft and Digger Cage to limit Sisay's legendary creatures, while Sisay focused on assembling a toolbox of legendary permanents. Sakashima sought to resolve Overmaster and generate card advantage through copying spells and creatures. Throughout the early game, Yuriko used ninjutsu and evasive creatures to chip away at opponents' life totals, triggering damage-based effects like Mindbreak Trap and Talion's damage triggers to weaken the board. A key turning point was the deployment of Scroll Rack and card filtering effects by Uro's player to manipulate draw and graveyard interaction, increasing card quality and tempo. Talion's use of Graft+ Digger Cage slowed down Sisay's strategy, while Sakashima's presence pressured the table with dice rolls and Overmaster's protection. As the game progressed, Yuriko's consistent damage output and evasive threats pressured opponents, forcing them to react. The game featured multiple combat phases with unblockable and flying creatures, enabling incremental damage and card draw. The interaction of creatures with tap/untap abilities, flying, and fear created a dynamic combat environment. The game appeared to shift toward a slow attrition battle with players managing resources carefully and applying pressure through incremental damage and disruption rather than explosive combos.

Description

Not complaining! Just wondering…

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Orc Army and Treasure tokens by Inklin Customs www.inklincustoms.com

Seth on Krarkashima: www.moxfield.com/decks/v_FByQEnp0ucG55PmjAbqQ

Kyle on Yuriko: www.moxfield.com/decks/JJTTC_sAN0ikAEsF7tW-dw

Jeremy on Talion: www.moxfield.com/decks/jVdCkcl9r0yCpVLZ8A85qw

Daniel on Sisay: www.moxfield.com/decks/8NB3pXwaDEmDZmcr7dFnYw

#edh #cedh #mtg