Deck Strategies
The Mimeoplasm
Utilizes graveyard synergy to copy and grow creatures with +1/+1 counters, leveraging powerful hydras and creatures to overwhelm opponents.
Nikya of the Old Ways
Aggressive combat-focused deck using equipment and +1/+1 counters to enhance creatures like Mowu for fast, consistent damage output.
Kethis, the Hidden Hand
A legendary-centric graveyard recursion deck that casts spells from the graveyard and benefits from legendary permanents to control the board.
Mowu, Loyal Companion
Aggro deck that uses equipment and +1/+1 counter synergies to boost Mowu's power and toughness for continuous pressure and combat dominance.
Gameplay Insights
- 1
Martin's use of +1/+1 counters on Molten Hydra and Mana Gorger Hydra created a growing threat that forced opponents to respond quickly.
- 2
Max's decision to cast Blasphemous Act cleared the board while preserving key creatures with damage redirection and removal, shifting tempo in his favor.
- 3
Nick's timely destruction of Sword of Sinew and Steel reduced incoming damage and disrupted Martin's aggressive equipment synergy.
- 4
Recasting Mowu with Swiftfoot Boots enabled Nick to protect his commander and maintain offensive pressure despite board wipes.
- 5
Max’s graveyard recursion with Whetherlight and casting spells from the graveyard maximized value from legendary permanents, enhancing board control.
Notable Cards
Molten Hydra
Solemn Simulacrum
Blasphemous Act
Hermit Druid
Thalia, Heretic Cathar
Sword of Sinew and Steel
Ancient Animus
Summary
The game began with a slow ramp phase where players prioritized tapping lands and casting early mana rocks and creatures to establish board presence. Martin, piloting The Mimeoplasm, leveraged +1/+1 counter synergies on creatures like Molten Hydra and Mana Gorger Hydra, steadily growing his threats. Early aggressive swings by Nick's Mowu, equipped with Sword of Sinew and Steel and boosted by Ancient Animus and Arcane Signet, pressured opponents and dealt significant damage. Max, on Kethis, utilized the graveyard and a suite of legendary permanents, including Hermit Druid and Thalia, Heretic Cathar, to control the board and generate value, while also casting impactful spells like Blasphemous Act to reset the battlefield when necessary. Ben's Mimeoplasm deck focused on graveyard manipulation with cards like Nezumi Grave-Robber and Solemn Simulacrum, but struggled with high-cost spells and slower development. Throughout the midgame, Martin's Mimeoplasm was a significant threat, using his commanders' ability to copy key creatures and amass counters, while Max capitalized on legendary synergies and graveyard recursion to maintain board control. Nick's Mowu deck showed resilience with equipment synergy and token generation to outpace opponents. Key turning points included Martin casting Blasphemous Act to clear the board but preserving his hydra with damage removal, Max reviving powerful creatures via Whetherlight and other recursion, and Nick's timely destruction of Max's Sword of Sinew and Steel to reduce incoming damage. The game unfolded as a battle of attrition and value, with players leveraging their commanders' unique abilities and synergies to control the board and whittle down opponents' life totals.