Deck Strategies
Kethis, the Hidden Hand
Leverages the synergies between legendary cards, providing a cost reduction for casting them. The deck also uses the graveyard, exiling legendary cards to play others from the graveyard.
Omnath, Locus of the Roil
Focuses on landfall triggers and elemental synergies. The deck aims to put multiple lands into play and draw cards.
Yarok, the Desecrated
Utilizes ETB effects and doubles them up, creating a value engine. It also plays a landfall subtheme for additional value.
Atemsis, All-Seeing
Runs a high-cost spell strategy, aiming to win by revealing cards with different mana costs from the hand. The deck also includes unblockable effects to ensure Atemsis can deal damage.
Gameplay Insights
- 1
The game showcases the importance of counterplay and interaction in Commander, with each player trying to disrupt the plans of others while advancing their own.
- 2
The players' choice of commanders and deck strategies highlights the diversity of the Commander format and how different strategies can coexist in a single game.
- 3
The game also underscores how high-cost spells, while often considered too expensive for other formats, can shine in Commander due to the higher starting life total and longer games.
Notable Cards
Cavalier of Thorns
Crop Rotation
Bring to Light
Enter the Infinite
Omniscience
Summary
The Commander game featured four distinct decks, each built around a unique strategy. Kethis, the Hidden Hand leveraged historical synergies, filling the deck with legendary cards and providing a cost reduction. Omnath, Locus of the Roil was a lands-focused deck, using landfall triggers and elemental synergies for value. Yarok, the Desecrated utilized ETB effects to double up on value, playing a landfall subtheme as well. Atemsis, All-Seeing ran a high-cost spell strategy, aiming to win through its unique win condition. Despite diverse strategies, the game heavily involved interactions and counterplays among the players, with several turning points leading to a tense finish.