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PATREON & MEMBERS EPISODE! Norin vs Ghyrson vs Magus Lucea Kane vs Ratadrabik GAME 2

Quintessential MTG

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Norin the Wary

    Norin the Wary

    Utilizes blink/flicker effects to repeatedly trigger damage pings and protect itself, applying incremental damage each turn while leveraging damage triggers for control and value.

  • Ghyrson Starn, Kelermorph

    Ghyrson Starn, Kelermorph

    Focuses on building a board with evolving creatures and +1/+1 counter synergies to grow a threatening team, drawing cards and overpowering opponents with large creatures.

  • Magus Lucea Kane

    Magus Lucea Kane

    Employs ramp artifacts and creatures with evolve and pump mechanics to develop board presence, using fight triggers and damage pings to manage opposing threats and chip away life totals.

  • Ratadrabik of Urborg

    Ratadrabik of Urborg

    Leverages removal spells and disruption to dismantle opponent’s key permanents while maintaining pressure with creatures that punish opponents for not sacrificing or controlling permanents.

Gameplay Insights

  • 1

    Repeatedly flickering Norin the Wary allowed continuous damage pings to opponents, pressuring life totals while protecting Norin from removal.

  • 2

    Casting Morlock Ambusher with a high X value triggered multiple fight interactions and evolve triggers, significantly swinging board control.

  • 3

    Utilizing Witty Roastmaster to deal damage each time a creature entered the battlefield created a steady damage stream that synergized well with Norin’s flicker triggers.

  • 4

    Beast Within was used effectively to turn Snaring Bridge into an artifact, breaking its lock on attacking and enabling creatures to engage freely in combat.

  • 5

    The presence of Rekindling Phoenix provided recurring blockers that continually triggered damage pings and complicated combat math for opponents.

  • 6

    Players carefully managed damage assignment and blocker choices to mitigate damage from multiple small increments spread across turns, showing a delicate balance between offense and defense.

Notable Cards

  • Norin the Wary

    Norin the Wary

  • Witty Roastmaster

    Witty Roastmaster

  • Rekindling Phoenix

    Rekindling Phoenix

  • Beast Within

    Beast Within

  • Ruby Medallion

    Ruby Medallion

  • Blood Moon

    Blood Moon

Summary

The game featured a dynamic battle among four commanders, each leveraging unique synergies and board states to gain advantage. Early turns saw players establishing mana bases and deploying ramp artifacts and creatures to accelerate their strategies. Norin the Wary repeatedly used his flicker ability to trigger damage and protect himself, while the board state slowly built with creatures and enchantments that dealt incremental damage over time. Magus Lucea Kane developed a strong board presence with +1/+1 counters and pump effects, leveraging evolve triggers to draw cards and grow his team. A key turning point came when multiple Morlocks were cast, triggering fights and evolve, drastically shifting board control. The game also featured strategic use of damage pings to wear down opponents incrementally, with players carefully managing blockers and damage assignments to mitigate threats. The introduction of a Rekindling Phoenix created recurring blockers and additional damage triggers, further complicating combat decisions. Eventually, a combination of damage from creatures like Witty Roastmaster and Norin’s flicker pinging chipped away at life totals, while players used removal spells like Beast Within to dismantle problematic permanents, leading to a tense board state with low life totals and multiple threats poised to close the game.

Description

It’s the SECOND GAME featuring some of the Warhammer 40k commanders! Will Ghyrson PEW PEW his way to victory again???

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