cEDH GAMEPLAY, IS DRAWING OP!? TYMNA/THRASIOS X LOOT X HASHATON X ATRAXA thumbnail Blurred backdrop thumbnail
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cEDH GAMEPLAY, IS DRAWING OP!? TYMNA/THRASIOS X LOOT X HASHATON X ATRAXA

Unstable Commanders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Hashaton, Scarab's Fist

    Hashaton, Scarab's Fist

    This deck focuses on aggressive and tempo-oriented plays, using artifact synergies and efficient disruption to pressure opponents early while leveraging hasaton’s ability to clear blockers and maintain board control.

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

    Atraxa’s deck aims to leverage proliferate mechanics and powerful creature synergies to establish a resilient board state, often winning through incremental advantages and slow combo assembly.

  • Thrasios, Triton Hero Tymna the Weaver

    Thrasios, Triton Hero and Tymna the Weaver

    A classic cEDH duo that focuses on efficient card draw, mana fixing, and assembling fast combos—often utilizing Thrasios’s ability to convert mana into card advantage and Tymna's attack triggers to draw cards and pressure opponents.

  • Loot, the Pathfinder

    Loot, the Pathfinder

    This deck uses Loot to maximize value from lands and card draw, leveraging landfall triggers and ramp to accelerate into powerful spells and combos that can close out the game quickly.

Gameplay Insights

  • 1

    Players carefully managed their mana acceleration and card draw engines to maintain steady tempo and pressure.

  • 2

    Using Timna the Weaver's attack triggers to draw cards was pivotal in maintaining hand resources throughout the game.

  • 3

    The One Ring was used defensively to gain protection and draw extra cards, helping the controller stabilize.

  • 4

    The casting of Laboratory Maniac followed by Demonic Consultation and drawing Thassa's Oracle was a classic, game-winning combo that closed the game decisively.

  • 5

    Mockingbird was cleverly used to copy key creatures, increasing board presence and value generation.

  • 6

    Discarding cards like Beseech the Mirror was a necessary sacrifice to maintain tempo and hand size.

Notable Cards

  • Mox Diamond

    Mox Diamond

  • Ancient Tomb

    Ancient Tomb

  • The One Ring

    The One Ring

  • Laboratory Maniac

    Laboratory Maniac

  • Demonic Consultation

    Demonic Consultation

  • Thassa's Oracle

    Thassa's Oracle

  • Mockingbird

    Mockingbird

  • Chromatic Sphere

    Chromatic Sphere

  • Ranger-Captain of Eos

    Ranger-Captain of Eos

Gameplay Summary

The game unfolded with each player developing their board and mana base carefully, while leveraging their commanders' unique strengths.

Early gameplay saw the use of efficient mana rocks like Mox Diamond and Ancient Tomb to accelerate into threats such as Timna the Weaver and Hasaton, Scarab's Fist.

The players focused on incremental value plays like drawing cards through Ristic Study, triggering Timna's ability by attacking multiple opponents, and deploying utility creatures like Archist of Oghma to maintain steady card advantage.

Defensive plays included casting The One Ring to gain protection and maintain resilience against removal.

As the game progressed, players began assembling combo pieces, with key plays including casting Laboratory Maniac and setting up for a Demonic Consultation combo to exile their libraries and win the game.

The final turning point came when the player piloting Tymna and Thrasios executed a Demonic Consultation on Thassa's Oracle, securing the win through a classic cEDH combo finish.

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