Deck Strategies
Urza, Chief Artificer
Leverages artifact creatures and artifacts to generate powerful constructs each turn, aiming to overwhelm opponents with artifact synergy and board presence.
Mishra, Eminent One
Creates token copies of noncreature artifacts to flood the board and apply pressure, utilizing artifact-based combos and aggressive token generation.
Esika, God of the Tree // The Prismatic Bridge
Utilizes The Prismatic Bridge to cheat legendary creatures and planeswalkers into play from the deck, generating tremendous card advantage and board presence quickly.
Raggadragga, Goreguts Boss
Buffs creatures with menace and trample, capitalizing on high-cost spells to trigger combat damage boosts and overwhelm opponents through aggressive combat.
Gameplay Insights
- 1
The early ramp and artifact token generation set a fast pace, but the land destruction spell 'Katastrophe' significantly shifted momentum and forced players to adjust.
- 2
Esika’s ability to cheat legendary permanents into play via The Prismatic Bridge created overwhelming board states that were difficult to answer after the land wipe.
- 3
Urza’s consistent artifact production allowed steady recovery after disruptions, maintaining pressure through construct token creation.
- 4
Raggadragga’s buffs and combat-focused triggers rewarded casting high-cost spells, encouraging aggressive attacks to capitalize on menace and trample.
- 5
Players carefully managed their mana and board resources post-wipe, highlighting the importance of resilience and recovery in a multiplayer Commander environment.
Notable Cards
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Urza, Chief Artificer
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The Prismatic Bridge // The Prismatic Bridge
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Mishra, Eminent One
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Raggadragga, Goreguts Boss
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Kaya, Orzhov Usurper
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Skycloud Expanse
Summary
The game opened with each player establishing their mana bases and early board presence. Urza, Chief Artificer focused on producing and leveraging artifact creatures while creating powerful constructs each turn. Esika, God of the Tree // The Prismatic Bridge aggressively accelerated card advantage by exiling cards from the deck and putting creatures and planeswalkers directly onto the battlefield, quickly ramping the board state. Mishra, Eminent One generated token copies of artifact noncreatures to swarm and maintain pressure, while Raggadragga, Goreguts Boss buffed creatures with menace and trample to push through damage and utilized high-cost spells for additional triggers and board impact. A major turning point occurred when a catastrophic board wipe destroyed lands, significantly slowing the game and forcing players to rebuild their mana bases and recalibrate their strategies. Despite this setback, Urza and Esika managed to recover steadily, with Urza continuing to produce constructs and Esika exploiting The Prismatic Bridge to keep flooding the battlefield with threats. Mishra maintained artifact token production but struggled post-wipe, while Raggadragga relied on buffs and combat damage to chip away at opponents. The game featured multiple combat phases and strategic use of planeswalkers, with Esika’s ability to replay legendary threats from the graveyard proving especially impactful. Ultimately, the game revolved around artifact synergy, ramp, and controlling the board state through timely removals and threats.