Deck Strategies
Tergrid, God of Fright
This deck focuses on disruption through forced discard and graveyard exile, leveraging Tergrid’s ability to punish opponents whenever creatures or permanents are put into their graveyard from anywhere. It aims to control the board by removing threats and depleting the opponent's resources, setting up a slow but steady attrition win condition.
Ojer Axonil, Deepest Might
Ojer Axonil’s deck emphasizes aggressive combat damage and recurring discard effects, supported by creatures like Shandra and Zozu the Punisher. It uses protection and damage triggers to maintain pressure and incrementally wear down opponents while generating card advantage through triggered abilities.
Gameplay Insights
- 1
Tergrid’s ability to exile the opponent’s graveyard and force discards repeatedly was critical in limiting Ojer's options, showcasing the power of graveyard hate combined with discard effects.
- 2
Ojer’s Shandra, Fire of Kaladesh protected by spells and combined with Zozu's combat damage triggers created a continuous offensive threat that Tergrid struggled to answer effectively.
- 3
The interaction between Ojer's Electrostatic Field and repeated attacks allowed for incremental damage that eventually forced Tergrid to concede, highlighting the importance of synergy between combat triggers and card draw/damage effects.
- 4
Despite Tergrid’s strong disruption, the one-on-one format accelerated resource depletion, making it difficult for Tergrid’s deck to maintain control compared to multiplayer scenarios where discard and graveyard exile effects tend to be more impactful.
Notable Cards
Tergrid, God of Fright // Tergrid's Lantern
Electrostatic Field
Summary
The game opened with both players establishing their mana bases and deploying early creatures. The Tergrid player quickly set up a disruptive board presence using creatures like Elvish Doom Slayer and Daval, Rogue Shadow Mage, leveraging Tergrid's ability to force discards and exile graveyards. Key plays included destroying low-power creatures and consistently forcing the opponent to discard cards, severely limiting their options. Ojer Axonil responded by developing board presence with Shandra, Fire of Kaladesh and using Zozu the Punisher to exert pressure through combat damage and additional discard effects. A pivotal moment came when Tergrid's player managed to exile the opponent's graveyard and force multiple discards, but Ojer's deck resilience and the protective abilities of Shandra, combined with the Electrostatic Field, created a strong offensive threat. Ultimately, Ojer Axonil's ability to swing and repeatedly deal damage, aided by protection and card advantage, overwhelmed Tergrid, leading to a concession as blocking was no longer viable, and the damage output became insurmountable.