Deck Strategies
Marina Vendrell
Unlock numerous uniquely named rooms to trigger a win condition with Promising Stairs, while using enchantment synergies and potential infinite mana combos to control the board and advance the plan.
Obeka, Brute Chronologist
Generate infinite 3/3 hasted creatures by abusing blink and steal effects, then attack with overwhelming force, leveraging stolen permanents and combat damage multipliers.
Urza, Chief Artificer
Build a wide artifact board with constructs and leverage synergy with Cybern Squadron to execute a mass attack that damages all opponents simultaneously.
Blanca, Ferocious Friend
Apply aggressive Gruul-style pressure with a focus on poison damage through Grafted Exoskeleton, aiming to finish opponents quickly with infect-like damage.
Gameplay Insights
- 1
Marina’s approach to unlocking rooms as a slow but inevitable win condition forced opponents to prioritize disruption early in the game.
- 2
Obeka’s infinite creature combo required precise timing and interaction, creating a sudden lethal threat that shifted the game’s momentum.
- 3
Urza’s artifact synergy allowed for distributed pressure rather than a single target, complicating opponents’ defense strategies.
- 4
Blanca’s use of Grafted Exoskeleton turned straightforward damage into poison counters, making damage more threatening and forcing opponents to reconsider blocking and removal priorities.
- 5
The interplay between room unlocking, infinite combos, and artifact swarm showcased the diversity of multiplayer Commander strategies and the need for adaptive responses.
Notable Cards
Bloom Tender
Zealous Conscripts
Grafted Exoskeleton
Simulacrum Synthesizer
Talisman of Dominance
Talisman of Indulgence
Summary
The game started with players developing their boards with ramp and early plays, setting up their strategies. Marina Vendrell focused on unlocking and utilizing a large number of rooms, with the win condition revolving around unlocking eight or more uniquely named rooms with Promising Stairs to win the game. Marina also had a combo involving Fabro Elder and Bloom Tender to generate infinite mana, though lacking a direct win outlet for it. Obeka, Brute Chronologist aimed to create infinite 3/3 creatures with haste using Kai Mir and Zealous Conscripts, enabling a lethal swarm attack. Urza, Chief Artificer built a strong artifact board with constructs and leveraged Cybern Squadron for a mass attack, aiming to overwhelm opponents. Blanca, Ferocious Friend played a Gruul Stompy style deck with extra poison damage from Grafted Exoskeleton to apply aggressive pressure. Key moments included Marina quickly advancing her room unlocking plan, which threatened a game-ending condition if uninterrupted. Obeka’s infinite creature combo presented a sudden lethal threat, forcing opponents to respond to a potential alpha strike. Urza’s artifact synergy and mass attack strategy kept pressure on multiple fronts. Meanwhile, Blanca’s infect-style damage added an alternative kill condition that complicated the defensive plans of others. The game featured tense interactions around disrupting Marina’s room unlocking and preventing Obeka from executing his infinite combo, while Urza and Blanca sought to capitalize on board presence to push for victory. Ultimately, the interplay of these diverse strategies highlighted the dynamic tension between combo setups, aggressive poison damage, and artifact-based swarm attacks in multiplayer Commander.