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Let’s Play Final Fantasy Precons! | Commander Party #10 | MTG EDH Gameplay

Good Time Society

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Terra, Herald of Hope

    Terra, Herald of Hope

    Mill cards to fuel graveyard recursion, returning smaller creatures to the battlefield tapped and generating value through repeated creature reanimation.

  • Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER

    Equip Cloud with cost-free equipment on entry, attack aggressively to draw cards for each equipped creature, and produce treasure tokens to ramp mana for powerful plays.

  • Tidus, Yuna's Guardian

    Tidus, Yuna's Guardian

    Utilize +1/+1 counters and proliferate them to strengthen creatures, then attack and proliferate again to maximize board-wide growth and control.

  • Y'shtola, Night's Blessed

    Y'shtola, Night's Blessed

    Cast high-cost non-creature spells to deal damage to opponents, gain life, and draw cards, leveraging a spell-heavy control plan with life gain and incremental advantage.

Gameplay Insights

  • 1

    Players strategically built limit counters through combat damage to unlock powerful one-time Limit Break sorcery effects, significantly shifting the board state during crucial turns.

  • 2

    Cloud's ability to attach equipment without paying costs and then draw cards for each equipped attacker allowed rapid card advantage and treasure token generation, accelerating his game plan.

  • 3

    Terra's milling at the start of combat and triggering graveyard recursion even on the first turn helped maintain board presence despite summoning sickness.

  • 4

    Y'shtola's damage triggers from casting high-cost spells synergized well with her life gain and card draw, establishing a strong control posture.

  • 5

    Tidus's focus on proliferating counters after combat allowed his creatures to grow exponentially, creating threatening board states that demanded immediate attention.

  • 6

    The use of themed lands and artifacts with Final Fantasy flavor added immersive synergy and flavor to each deck's strategy.

Notable Cards

  • Terra, Herald of Hope

    Terra, Herald of Hope

  • Cloud, Ex-SOLDIER // Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER // Cloud, Ex-SOLDIER

  • Tidus, Yuna's Guardian

    Tidus, Yuna's Guardian

  • Y'shtola, Night's Blessed

    Y'shtola, Night's Blessed

  • Buster Sword

    Buster Sword

  • Lightning Greaves

    Lightning Greaves

  • Thought Vessel

    Thought Vessel

  • Nesting Grounds

    Nesting Grounds

Summary

The game begins with players setting up their mana bases and deploying early ramp and utility lands, establishing a solid foundation for their strategies. Each commander reflects a distinct playstyle inspired by their Final Fantasy theme. Terra, Herald of Hope focuses on milling cards and resurrecting smaller creatures from the graveyard to maintain board presence. Cloud, Ex-SOLDIER capitalizes on equipping powerful gear to himself and other creatures, drawing cards for aggressive attacks and generating treasure tokens to ramp further. Tidus, Yuna's Guardian revolves around distributing and proliferating counters on creatures to increase their power and impact combat. Y'shtola, Night's Blessed plays a control and spell-heavy role, leveraging damage triggers from casting high-cost spells to gain life and draw cards. A unique twist in this game is the use of the Limit Break mechanic, where players accumulate limit counters primarily through dealing combat damage and can unleash powerful once-per-game sorcery effects upon reaching seven limit. This mechanic significantly influences combat decisions and pacing, as players build towards impactful Limit Break plays such as granting triple strike to all creatures or summoning multiple creatures at once with haste. Key turning points include Terra's early milling and graveyard recursion, Cloud equipping his Buster Sword to push for big attacks and treasure generation, and Y'shtola casting impactful spells to drain opponents and maintain card advantage. The gameplay showcases a dynamic interaction of combat damage triggers, counter proliferation, and graveyard synergy leading to explosive turns and strategic board swings.

Description

Use our Commander Party rules in your own game and let us know how it plays for you! bit.ly/LimitBreakMTG

This episode is sponsored by Archidekt. Analyze the decks below!

Cloud, Ex-SOLDIER: archidekt.com/decks/13106990/limit_break_final_fantasy_commander Tidus, Yuna’s Guardian: archidekt.com/decks/13107079/counter_blitz_final_fantasy_commander Y’shtola, Night’s Blessed: archidekt.com/decks/13107116/scions_spellcraft_final_fantasy_commander Terra, Herald of Hope: archidekt.com/decks/13106730/revival_trance_final_fantasy_commander

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CAST Becca Scott Ify Nwadiwe Persephone Valentine Crim Nguyen

CREDITS Director: Matt Moynihan Associate Producer: Handsome Ray Rehberg Editor: Trevor Adams Set Design: Daniel Baxter and Emily Wilson Cameras: @Blackmagic Design Music and Effects: epidemicsound.com Lighting: Aputure

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