Deck Strategies
Aminatou, Veil Piercer
Control-oriented enchantment and Miracle spells deck that sets ongoing schemes to bolster the commander and disrupt opponents, aiming to dominate the battlefield through powerful enchantments and durability.
Valgavoth, Harrower of Souls
A ping-based damage dealer that chips away at opponents incrementally, applying pressure while working collaboratively with teammates to take down the archenemy.
Winter, Cynical Opportunist
Mill and recursion deck that uses self-mill and graveyard interactions to control the board and disrupt opponentsโ plans, maintaining a spooky and resilient presence.
Zimone, Mystery Unraveler
Manifestation deck that plays cards face-down as 2/2 creatures, creating uncertainty and surprise for opponents while developing board presence and value.
Gameplay Insights
- 1
Aminatou's use of ongoing schemes to grant ward and plus one counters to her commander significantly increased her board resilience and threat level.
- 2
The archenemy's initial reveal of a scheme to destroy all nonland permanents posed a massive threat but was tactically put aside to maintain board presence.
- 3
The three-player teamโs ramp and card advantage plays, including playing ramp spells and utility creatures, helped them keep pace against the archenemyโs powerful effects.
- 4
Using manifested creatures created ambiguity on the board, forcing opponents to play cautiously against Zimoneโs deck.
- 5
Bastion of Remembrance was played to punish opponents whenever the playerโs creatures died, adding a layer of attrition damage to the teamโs strategy.
Notable Cards
Solemn Simulacrum
Kefnet the Mindful
Bastion of Remembrance
Ash Barrens
Summary
The game unfolds in a 3 versus 1 Arch Enemy format, with Aminatou, Veil Piercer serving as the powerful archenemy against a team of three players piloting Valgavoth, Harrower of Souls; Winter, Cynical Opportunist; and Zimone, Mystery Unraveler. The archenemy starts strong by revealing a devastating scheme that could destroy all nonland permanents of a target opponent, although it was later put back to avoid immediate board wipe. Aminatou's deck focuses on enchantments and Miracle spells, strategically setting ongoing schemes that buff her commander and grant additional abilities. Meanwhile, the three opponents coordinate their efforts, leveraging their unique decks: Valgavoth applies incremental damage through pings, Winter focuses on mill and recursion tactics, and Zimone uses manifested cards to surprise opponents. The team slowly develops board presence with ramp and utility creatures like Solemn Simulacrum and Kefnet the Mindful to sustain card advantage and board control. Key moments include the archenemy setting multiple ongoing schemes to buff Aminatou's commander and hinder opponents, alongside the three-player team ramping mana aggressively and deploying defensive enchantments like Bastion of Remembrance.