Deck Strategies
The Ur-Dragon
A ramp-heavy dragon tribal deck that aims to cast powerful dragons quickly and generate value through combat triggers and synergy with equipment and enchantments.
Sek'Kuar, Deathkeeper
A sacrifice and graveyard recursion deck leveraging tokens, graveyard hate, and board wipes to control the battlefield and gain value from creatures dying.
Temmet, Vizier of Naktamun
A token and value-based deck using spells to generate tokens and leverage sacrifice outlets like Birthing Pod, along with synergy from enchantments and creatures to control the board.
Toshiro Umezawa
A spellslinger and sacrifice focused deck utilizing removal and recursion with a focus on controlling the board through discard, removal, and combo draws like Ad Nauseam.
Gameplay Insights
- 1
Sean’s use of Toxic Deluge and Grave Pact repeatedly reset the board, disrupting aggressive strategies and forcing players to rebuild their boards carefully.
- 2
The interplay between equipment like Lightning Greaves and Scythe Claw and creatures such as Timid and Thopter tokens was crucial for maintaining aggressive pressure and generating incremental damage.
- 3
Ken’s Ad Nauseam play combined with Scroll of the Masters counters created a strong card advantage engine, allowing him to dig for combo pieces and maintain board presence.
- 4
The Living Death play was a pivotal moment that returned creatures to the battlefield, swinging life totals and board control in favor of those with graveyard synergy.
- 5
Strategic removal of key equipment and creatures (e.g., Path to Exile on Sion of the Ur-Dragon, Bio Blight on Timid token) helped players mitigate threats and delayed opponent advances.
- 6
Combat phases were heavily influenced by triggered abilities from equipment and enchantments like Curse of Opulence, which rewarded aggressive attacks with additional resources.
Notable Cards
Lightning Greaves
Path of Ancestry
Living Death
Grave Pact
Toxic Deluge
Zealous Conscripts
Birthing Pod
Ad Nauseam
Thopter Spy Network
Demonic Tutor
Enlightened Tutor
Summary
The game began with players developing their mana bases and setting up early board presence through ramp and equipment like Lightning Greaves and Scythe Claw. Early threats included aggressive creatures and utility pieces such as Soaring and Timid, supported by tutors and value engines like Path of Ancestry and Enlightened Tutor. Sean's graveyard and sacrifice synergies with cards like Grave Pact and Toxic Deluge caused significant early disruption, wiping the board multiple times and forcing players to adapt. Midgame saw multiple combat phases with aggressive swings, including Matt leveraging Timid and Thopter Spy Network tokens to apply pressure, while Ken used Ad Nauseam to draw multiple cards and fuel his combo potential. Board states fluctuated with Living Death returning creatures and Zealous Conscripts creating chaos by stealing key equipment, swinging the momentum. Sillimgar the Drifting Death helped stabilize by draining life and gaining life from combat damage. The game featured dynamic interactions around equipment movement and removal, with key plays involving Path to Exile and Bio Blight to neutralize threats. The game’s tempo shifted repeatedly as players balanced aggression and control, with life totals fluctuating significantly due to combat and damage triggers from equipment and enchantments.