MAMTG #cEDH S3 E20 | MTG cEDH Gameplay | Command Zone, Kingdoms TV, Mab the Queen | thumbnail Blurred backdrop thumbnail
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MAMTG #cEDH S3 E20 | MTG cEDH Gameplay | Command Zone, Kingdoms TV, Mab the Queen |

Moderately Anonymous MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Niv-Mizzet, Parun

    Niv-Mizzet, Parun

    Control-oriented deck aiming to land Niv-Mizzet early to generate massive card advantage and find combo pieces to finish the game.

  • Popular Entertainer Zellix, Sanity Flayer

    Zellix, Sanity Flayer and Popular Entertainer

    Is-it storm deck that ramps mana to feed its commander, milling opponents or assembling deterministic combos for a win.

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

    Storm combo deck leveraging Sakashima's copying ability to generate high storm counts and execute either deterministic or non-deterministic combos to kill opponents.

  • Kess, Dissident Mage

    Kess, Dissident Mage

    Midrange deck blending aggressive Ad Nauseam win attempts with midrange grind tactics using Kess as a pivot for spell recursion and control.

Gameplay Insights

  • 1

    Sakashima copying Krark, the Thumbless enabled synergistic storm lines increasing the lethal potential dramatically.

  • 2

    Paying significant life to accelerate powerful spells like Treasonous Ogre and Dockside Extortionist showcased the deck's reliance on life as a resource.

  • 3

    Interaction around countering Intuition demonstrated the delicate timing and sequencing necessary in storm decks to ensure combo pieces resolve.

  • 4

    Players carefully managed their mana rocks and treasure tokens to maximize storm count and maintain the ability to respond to opponents' disruption.

  • 5

    Choosing when to wheel (force all players to discard and draw new hands) was critical, as it could either fuel combos or aid opponents depending on timing.

Notable Cards

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

  • Dockside Extortionist

    Dockside Extortionist

  • Imperial Recruiter

    Imperial Recruiter

  • Treasonous Ogre

    Treasonous Ogre

  • Mana Crypt

    Mana Crypt

  • Chrome Mox

    Chrome Mox

  • Intuition

    Intuition

  • Mana Drain

    Mana Drain

  • Fierce Guardianship

    Fierce Guardianship

Gameplay Summary

The game started with aggressive early plays and significant life payments, particularly from the player piloting Sakashima of a Thousand Faces, who leveraged life as a resource to cast powerful spells and create a high storm count.

Early turns were marked by casting key mana artifacts and creatures like Dockside Extortionist, Imperial Recruiter, and Sakashima, enabling explosive board development and combo potential.

The tension heightened when Sakashima entered the battlefield copying another commander, setting the stage for powerful storm interactions. Throughout the mid-game, players focused on navigating around counterspells and managing hand resources carefully, with intuition and mana drain spells influencing key moments.

The interaction around Intuition casts and counterspells highlighted the importance of timing and resource management, especially in a storm-heavy environment.

While the transcript cuts off before a definitive win, the player with Sakashima appeared poised to close out the game through storm count and combo pieces, supported by efficient mana generation and disruption. .

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