Can Gavin Verhey help EMRAKUL 🤯 Escape from the MOON 🤯🤯🤯!?! | Commander Arcade #13 EDH Gameplay thumbnail Blurred backdrop thumbnail
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Can Gavin Verhey help EMRAKUL 🤯 Escape from the MOON 🤯🤯🤯!?! | Commander Arcade #13 EDH Gameplay

Commander Arcade


Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Deck & Commander Strategies

  • Alela, Artful Provocateur

    Alela, Artful Provocateur

    Utilizes artifacts and enchantments to generate flying token creatures, controlling the air and applying pressure to opponents while leveraging synergy from numerous enchantments.

  • Soul of Windgrace

    Soul of Windgrace

    Focuses on graveyard interactions, drawing cards, gaining life, and creating resilient board presence through creatures that can become indestructible.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    A versatile commander that uses a suite of powerful activated abilities to manipulate life totals, draw cards, and interact with opponents, aiming to outvalue and outlast adversaries.

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    A dragon tribal deck that ramps quickly and plays large dragons to overwhelm opponents, leveraging tribal synergies from Commander Legends Battle for Baldur's Gate.

Gameplay Insights

  • 1

    The Heron Moon land introduced a unique exile and counter mechanic that created a looming threat of Emrakul, forcing players to carefully consider their card plays and library interactions.

  • 2

    Alela’s artifact and enchantment synergy allowed for efficient production of flying tokens, providing both offensive pressure and defensive blockers.

  • 3

    Kenrith’s flexible activated abilities offered multiple angles of interaction and utility, helping to stabilize the board and manipulate life totals strategically.

  • 4

    Soul of Windgrace’s ability to draw cards and gain life helped maintain card advantage and survivability in a game with escalating threats.

  • 5

    Miirym’s dragon tribal aggression pushed the pace of the game, demanding responses from opponents and contributing to shifting board states.

Notable Cards

  • Emrakul, the Promised End

    Emrakul, the Promised End

  • Arcane Signet

    Arcane Signet

  • Scourge of Fleets

    Scourge of Fleets

  • Enclave Cryptologist

    Enclave Cryptologist

Gameplay Summary

The game began with all four players establishing their boards with mana sources and early creatures, maintaining a polite and cautious pace initially.

Key early plays included ramp and card draw, with Alela, Artful Provocateur focusing on artifacts and enchantments to generate flying tokens and pressure the table.

Soul of Windgrace leveraged card draw and life gain to stabilize, while Kenrith, the Returned King aimed to utilize his versatile abilities for value and interaction.

Miirym, Sentinel Wyrm's player committed to a dragon-themed strategy, emphasizing powerful threats and synergy from Commander Legends Battle for Baldur's Gate. A significant turning point came with the introduction of the unique playtest card Heron Moon, which exiled cards from opponents' libraries and tracked counters to eventually create a copy of Emrakul, the Promised End.

This created an intriguing tempo and threat dynamic, as players needed to manage their exiled cards carefully.

The game saw gradual board development, with players upgrading their decks and deploying impactful cards from their respective expansions, leading to a tense midgame where combat and strategic resource management began to dominate the table.

The eventual win condition centered around leveraging Emrakul's overwhelming presence and Alela's flyer swarm to close out the game, while Kenrith and Soul of Windgrace sought to control and outvalue opponents with versatile spells and life gain.

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