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ABSOLUTE - IMPLEMENTS OF cEDH - S18E8 - MOTHMAN v NARSET v XYRIS v UKKIMA/CAZUR MTG GAMEPLAY VOD

Veil of Death MTG

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Ukkima, Stalking Shadow

    Ukkima, Stalking Shadow

    Utilizes graveyard recursion and token generation to build board presence and leverage sacrifice synergies for value and incremental advantage.

  • Cazur, Ruthless Stalker

    Cazur, Ruthless Stalker

    Focuses on aggressive combat and sacrificing opponents’ creatures or tokens for value, enabling fast damage and disruption.

  • Xyris, the Writhing Storm

    Xyris, the Writhing Storm

    Generates massive card draw and snake tokens through combat damage triggers, building an overwhelming board state for lethal attacks.

  • Narset, Enlightened Exile

    Narset, Enlightened Exile

    Leverages spellslinger synergy with historic spells and extra turns to control the game and find combo pieces quickly.

  • The Wise Mothman

    The Wise Mothman

    Applies pressure using radiation counters and incremental disruption, generating value through interaction and attrition.

Gameplay Insights

  • 1

    Repeated activation of One Ring created continuous card advantage and generated multiple snake tokens, becoming a central engine for board development.

  • 2

    Players carefully managed damage from Mana Crypt and One Ring with strategic life payments and timing, showing risk management under pressure.

  • 3

    Cyclonic Rift was used effectively as a surprise board reset to disrupt token swarms and stall opponents' combo attempts.

  • 4

    The massive generation and use of snake tokens to both attack and sacrifice opponents’ creatures demonstrated the importance of token synergy in this game.

  • 5

    Force of Will and Pact cards were used to protect key spells and combos, highlighting the high interaction and counterspell meta.

  • 6

    The use of Ristic Study combined with token producers maximized card draw, accelerating the pace towards combo execution.

  • 7

    Combat phases were pivotal for triggering Xyris’s abilities and applying pressure, turning tokens into lethal threats quickly.

  • 8

    Players timed their discard and draw phases carefully to maximize value from cards like Mystic Reflection and Ristic Study triggers.

Notable Cards

  • Mana Crypt

    Mana Crypt

  • Cyclonic Rift

    Cyclonic Rift

  • Demonic Consultation

    Demonic Consultation

  • Force of Will

    Force of Will

  • Gamble

    Gamble

  • Abrupt Decay

    Abrupt Decay

  • Goblin Bombardment

    Goblin Bombardment

  • Skullclamp

    Skullclamp

  • Carpet of Flowers

    Carpet of Flowers

Summary

The game started with players ramping and developing their boards cautiously, with multiple players casting mana rocks and creatures to set up their early game engines. Key early plays included casting Mana Crypt, One Ring, and utilizing Ristic Study combined with snake tokens generation, which fueled card advantage and board presence. There was significant interaction around controlling snakes and disrupting opponents' combos, with spells like Abrupt Decay and Cyclonic Rift used to manage threats. The One Ring was a pivotal artifact, repeatedly activated to generate card draw and tokens. Mid-game saw escalating complexity with multiple players attempting to leverage their commanders' abilities and spells like Demonic Consultation, Reanimate, and Force of Will to assemble combos or protect key pieces. The board state became crowded with snake tokens, and combat was used both offensively and defensively to whittle down life totals. A critical moment involved a large attack with 18 snakes, alongside Xyris’s repeated card draw triggers, pressuring opponents heavily. Despite aggressive board states and interaction, players continued to trade resources and try to assemble winning combos. Towards the later segments available, a player prepared to cast Gamble to find a crucial piece, drawing numerous cards and generating more snakes, indicating a build-up towards a decisive combo or lethal attack. The game was marked by high interaction, token generation, and a focus on maximizing card draw and resource denial to outpace opponents. The win condition was likely centered on overwhelming opponents with tokens and combo finishers triggered by card advantage engines.

Description

“…For I Am Death. And I Am Not The End - I Am A Beginning…”

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Decklists: Tia: www.moxfield.com/decks/vMiuD-d4wEWSFRVbdamTww Jedbread: www.moxfield.com/decks/U77bBJDSI0uGR2lvmPU4NA Chris: www.moxfield.com/decks/vgkeVYMlIkusvx9B-E6ImA Death: www.moxfield.com/decks/NUda2ZmsOEaA-rM3NXk3iQ

Intro & Background Music: Tearing the Veil from Death Produced and Mixed by Henrik Sandor

Shadow of Death Produced and Mixed by Henrik Sandor

The Coming Storm Produced and Mixed by Henrik Sandor

The Darkness Within Produced and Mixed by Henrik Sandor

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