Jim's THIRD FAVOURITE COMMANDER GAME (ALL TIME) | Arabella VS Lady Octopus VS Torbran VS Elminster thumbnail Blurred backdrop thumbnail

Jim's THIRD FAVOURITE COMMANDER GAME (ALL TIME) | Arabella VS Lady Octopus VS Torbran VS Elminster

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Lady Octopus, Inspired Inventor

    Lady Octopus, Inspired Inventor

    A big artifact-focused deck playing large, often quirky artifacts to gain board presence and overwhelm opponents, using ramp and card advantage tools to cast high-cost artifacts.

  • Torbran, Thane of Red Fell

    Torbran, Thane of Red Fell

    Mono-red burn strategy aiming to deal damage to all opponents through direct damage spells and triggers like Impact Tremors, seeking to win by draining life totals quickly.

  • Arabella, Abandoned Doll

    Arabella, Abandoned Doll

    Token and low-power creature synergy deck that generates numerous tokens with Hair Apparent and uses Arabella's drain ability to slowly drain opponents’ life totals while building a wide board.

  • Elminster

    Elminster

    A blue-white spellslinger deck focused on scrying to reduce the cost of large spells and generate value by casting big spells or exiling them to create fairy dragon tokens for board presence and damage.

Gameplay Insights

  • 1

    Land Tax was leveraged early to repeatedly draw cards and tax opponents' land plays, providing card advantage and tempo.

  • 2

    Impact Tremors combined with Torbran's damage boost created a recurring source of incremental damage that pressured all players simultaneously.

  • 3

    Arabella's ability to drain life each combat was a steady form of incremental damage that synergized well with the token swarm from Hair Apparent.

  • 4

    Elminster's scrying enabled significant cost reduction on large spells, allowing for explosive turns with big spells or token generation from exile effects.

  • 5

    Jim's choice to include large, less optimal artifacts balanced fun and power to avoid overwhelming the table, showcasing a unique approach to artifact ramp.

  • 6

    Players actively monitored land drops and used mana denial or taxing effects to impede opponents' tempo, notably through land tax activations.

  • 7

    The interaction of continuous damage (Impact Tremors, Torbran triggers) with token generation and life drain created multi-layered board pressure, forcing players to respond carefully.

Notable Cards

  • Lady Octopus, Inspired Inventor

    Lady Octopus, Inspired Inventor

  • Torbran, Thane of Red Fell

    Torbran, Thane of Red Fell

  • Arabella, Abandoned Doll

    Arabella, Abandoned Doll

  • Elminster

    Elminster

  • Impact Tremors

    Impact Tremors

  • Land Tax

    Land Tax

  • Artist's Talent

    Artist's Talent

  • Serum Visions

    Serum Visions

  • Academy Ruins

    Academy Ruins

Gameplay Summary

The game began with each player setting up their strategies reflective of their chosen commanders.

Jim, playing Lady Octopus, focused on casting big, quirky artifacts while ramping into powerful plays.

Alex's Torbran deck was a mono-red burn strategy aimed at dealing consistent damage to all opponents, leveraging cards like Impact Tremors to chip away at life totals.

Elliot, piloting Elminster, built a deck centered around scrying to reduce the cost of big spells and generate value through fairy dragon tokens.

Bill's Arabella deck utilized token generation and synergy with low-power creatures to gradually apply pressure across the board. Early turns saw the deployment of key enchantments and creatures such as Impact Tremors and Hair Apparent, setting up continuous damage and token production.

Arabella's drain ability began to chip away at opponents' life totals.

The game featured tension as Torbran's damage triggers combined with Impact Tremors dealt incremental damage each combat.

Lady Octopus's artifact-centric strategy aimed to stabilize and eventually overwhelm through large artifact threats, while Elminster's scrying engine continued to fuel big plays and card advantage.

The interplay between continuous damage effects and token synergies shaped the board state, with each player maneuvering carefully around land drops and resource management to position for their respective win conditions.

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