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Magic: the Gathering Commander Gameplay | The Spike Feeders S1E3 (CASUAL)

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kydele, Chosen of Kruphix Tymna the Weaver

    Kydele, Chosen of Kruphix / Tymna the Weaver

    Ramp and draw engine focused on generating card advantage through life gain and card draw triggers, aiming to outvalue opponents over time.

  • Tasigur, the Golden Fang

    Tasigur, the Golden Fang

    Big mana Sultai deck leveraging efficient ramp and card selection to control the game and execute powerful spells with value-oriented recursion.

  • Tana, the Bloodsower Ikra Shidiqi, the Usurper

    Tana, the Bloodsower / Ikra Shidiqi, the Usurper

    Token and life gain synergy deck creating snakes and leveraging life gain triggers to sustain and pressure opponents while draining life.

  • Edgar Markov

    Edgar Markov

    Aggressive vampire tribal deck producing vampire tokens to quickly apply pressure and overwhelm opponents with wide boards.

Gameplay Insights

  • 1

    Using Demonic Tutor early to find key cards helped Jim maintain flexibility and find answers or threats as needed.

  • 2

    Jan's aggressive vampire token strategy pressured life totals quickly, especially by leveraging anthem effects and combat damage.

  • 3

    Jerry's use of Jace, Vryn's Prodigy to filter draws and then flip to a powerful planeswalker form was pivotal in maintaining card advantage.

  • 4

    Eliot's casting of Ikra Shidiqi maximized life gain triggers from token production, enabling sustained pressure and incremental life drain.

  • 5

    Jim's use of Bishop of Binding to exile key threats slowed down the aggressive vampire deck, buying time for his slower value plan.

  • 6

    Combat decisions focused on managing life totals and board state carefully, avoiding overextension while maintaining pressure.

Notable Cards

  • Demonic Tutor

    Demonic Tutor

  • Jace, Vryn's Prodigy // Jace, Telepath Unbound

    Jace, Vryn's Prodigy // Jace, Telepath Unbound

  • Ikra Shidiqi, the Usurper

    Ikra Shidiqi, the Usurper

  • Bishop of Binding

    Bishop of Binding

  • Skullclamp

    Skullclamp

  • Preordain

    Preordain

  • Cabal Coffers

    Cabal Coffers

  • Vampire Nighthawk

    Vampire Nighthawk

Gameplay Summary

The game began with a typical early ramp and setup phase, with players deploying mana sources and drawing cards to establish their boards.

Jerry, playing a big mana Sultai deck led by Tasigur, focused on ramping quickly and setting up powerful draws with efficient card selection spells like Preordain.

Jan on Edgar Markov started to build a vampire token army, leveraging aggressive board presence.

Jim's four-color Kydele and Tymna deck aimed to generate card advantage and incremental value through life gain and card draw mechanics.

Eliot combined Ikra Shidiqi and Tana to create a life-gain and token strategy, applying pressure with snakes and tokens while sustaining himself through life gain synergies. The midgame saw some key plays with Demonic Tutor from Jim allowing him to find specific answers or threats, while Jan aggressively pushed damage with vampire tokens.

Jerry utilized Jace, Vryn's Prodigy to filter his draws and build card advantage, flipping it to Jace, Telepath Unbound to further control the board and draw cards.

Eliot cast Ikra Shidiqi to capitalize on life gain from his tokens, creating a threatening board state.

Jim played control elements like Bishop of Binding to exile opposing threats, slowing down the aggressive vampire deck.

Combat exchanges led to incremental life loss and damage, but no decisive board wipes occurred.

The game remained tense as players jockeyed for position, developing their boards and preparing for their late-game win conditions.

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