Our Very First Precon Episode! | Magic: The Gathering Commander Gameplay | EP 8 Lorwyn Eclipsed thumbnail Blurred backdrop thumbnail

Our Very First Precon Episode! | Magic: The Gathering Commander Gameplay | EP 8 Lorwyn Eclipsed

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The Washed Pro Commander Show 10 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • The Reaper, King No More

    The Reaper, King No More

    A Jund blade curse-themed deck focusing on sacrificing creatures and generating tokens to overwhelm opponents while controlling the board with removal.

  • Inquisitor Greyfax

    Inquisitor Greyfax

    Utilizes discard and life payment to fuel powerful spells and effects, aiming to disrupt opponents while drawing cards and maintaining board presence.

  • Terra, Herald of Hope

    Terra, Herald of Hope

    A three-color deck focused on ramp and elemental synergy, generating value from elemental creatures and enhancing board presence through spells and permanents.

  • Ashling, the Limitless

    Ashling, the Limitless

    A red deck leveraging ramp and aggressive elemental creatures to apply early pressure and capitalize on elemental tribal synergies for damage output.

Gameplay Insights

  • 1

    Using Mold Drifter's evoke to sacrifice it immediately for card draw, balancing life loss for resource advantage.

  • 2

    Strategic ramp deployment early on with lands like Savage Lands and Nomad Outpost to accelerate elemental and creature plays.

  • 3

    Reanimating key creatures to maintain board presence and pressure, leveraging graveyard recursion effectively.

  • 4

    Balancing life payment with card draw to optimize hand resources while managing survivability.

  • 5

    Choosing to keep important cards on top of the deck for upcoming turns to ensure consistent threats or answers.

Notable Cards

  • Savage Lands

    Savage Lands

  • Nomad Outpost

    Nomad Outpost

  • Path of Ancestry

    Path of Ancestry

  • Fertile Ground

    Fertile Ground

Gameplay Summary

The game begins with players deploying early ramp and card draw spells to set up their board states.

Key early plays include casting Mold Drifter with evoke to generate card advantage and life loss tradeoffs, showcasing a balance between resource gain and risk.

Multiple players focus on elemental synergies and blade curse mechanics, with the Jund deck leveraging powerful creatures and removal to control the board.

The elemental deck emphasizes synergy and ramp, aiming to flood the board with powerful elemental creatures.

As the game progresses, players utilize reanimation and token generation to maintain pressure and recover key threats.

The interplay between card draw, life payment, and recursion becomes a core dynamic, with strategic decisions centered around maximizing value and tempo.

Ultimately, the game evolves into a battle of board control and resource management, with each player leveraging their deck's strengths to outpace opponents and secure the win.

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