Deck & Commander Strategies

Kynaios and Tiro of Meletis
Ramp lands quickly onto the battlefield while enabling all players to draw cards, accelerating mana development and card advantage to outpace opponents.

Agrus Kos, Eternal Soldier
Copy and multiply targeted triggered abilities across multiple creatures to generate overwhelming value and board presence.

Progenitus
Utilize enchantress effects to draw cards and reduce enchantment costs while deploying large, powerful creatures to dominate combat.

The Wandering Minstrel
Leverage all-tapped town lands to generate elemental tokens and pump creatures with an anthem effect that scales with the number of lands controlled.
Gameplay Insights
- 1
Agrus Kos's ability to copy targeted triggered abilities allowed for explosive multiplication of effects, significantly increasing board presence and pressure.
- 2
The Wandering Minstrel's all-tapped town lands worked synergistically to produce elemental tokens each combat and boost the entire team with a scalable anthem, setting up for large combat phases.
- 3
Progenitus's enchantress package provided steady card draw and cheaper enchantments, enabling the deployment of big creatures to threaten opponents directly.
- 4
Early token generation from Hanweir Garrison created immediate attacking pressure, forcing opponents to make tough blocking and removal decisions.
- 5
Mana ramp and card advantage generated by Kynaios and Tiro helped maintain steady resource flow, ensuring the ability to respond or develop threats efficiently.
- 6
Combat interactions involving toxic counters added an additional layer of complexity to attacks and blocks, influencing player decisions on board control.
Notable Cards
-

Hanweir Garrison
-

Arcane Signet
-

Starfield Mystic
Gameplay Summary
The game began with players deploying their commanders and setting up their mana bases, including a heavy reliance on lands to fuel their diverse strategies.
The Kynaios and Tiro deck focused on land ramp and card advantage by allowing players to put lands onto the battlefield and drawing cards, aiming to accelerate resource development.
Agrus Kos's deck revolved around multiplying triggered abilities by copying them for each creature controlled, creating a growing advantage in board presence and value.
Progenitus's deck leaned into an enchantress-style strategy, reducing enchantment costs and drawing cards while deploying large creatures to apply pressure.
The Wandering Minstrel's deck centered on multicolor synergy and token generation with elemental creatures, leveraging towns lands for ramp and a powerful anthem effect to boost creatures during combat phases. As the game unfolded, key moments included the deployment of token generators like Hanweir Garrison, which created multiple attackers and pressured opponents early.
Agrus Kos's ability to copy targeted effects led to explosive board states, while Progenitus built up a strong enchantment base for card draw and big threats.
The Wandering Minstrel's mana and combat boosts started to threaten lethal damage as elemental tokens accumulated.
Tensions rose with combat interactions involving toxic counters and strategic blocking decisions.
The dynamic board state was a mix of heavy ramp, token swarms, and value generation, with players jockeying for position through incremental advantage and tactical plays.














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