MTG Commander Gameplay | Jeska and Ishai, Rin and Seri, Urza, Vhal | High Power Casual EP55 thumbnail Blurred backdrop thumbnail
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MTG Commander Gameplay | Jeska and Ishai, Rin and Seri, Urza, Vhal | High Power Casual EP55

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Ishai, Ojutai Dragonspeaker Jeska, Thrice Reborn

    Jeska, Thrice Reborn and Ishai, Ojutai Dragonspeaker

    A dual-commander aggressive deck that focuses on quickly growing Ishai through combat damage while Jeska amplifies damage output to close games swiftly by dealing triple damage with targeted creatures.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    An artifact-centric midrange deck that ramps heavily using artifacts to generate large amounts of mana, create artifact creatures, and deploy powerful artifact-based combos like Isochron Scepter with Dramatic Reversal.

  • Rin and Seri, Inseparable

    Rin and Seri, Inseparable

    A token-generation deck that builds board presence through Rin and Seri’s ability to create tokens and leverages token synergies and combos to overwhelm opponents.

  • Raised by Giants Vhal, Candlekeep Researcher

    Vhal, Candlekeep Researcher and Raised by Giants

    A ramp and big creatures deck that focuses on generating large amounts of colorless mana through Vhal’s ability and turning creatures into 10/10 giants with Raised by Giants to dominate the board.

Gameplay Insights

  • 1

    Urza’s attempt to create infinite mana by imprinting Dramatic Reversal on Isochron Scepter was thwarted by a well-timed counterspell, delaying his combo and altering the game’s tempo.

  • 2

    Jeska’s damage amplification ability, which triples combat damage dealt to opponents from a chosen creature, created a significant threat that forced players to reconsider their defensive plans.

  • 3

    Vhal’s ability to generate colorless mana equal to her toughness combined with Raised by Giants made her a potential late-game powerhouse, but early land constraints slowed the deck’s initial impact.

  • 4

    Token strategies from Rin and Seri focused on board presence but required time to develop, making early interaction and disruption key to managing their threat.

  • 5

    The use of artifact ramp and mana filtering in Urza’s deck allowed for explosive turns, emphasizing the importance of artifact synergy and disruption in the match.

Notable Cards

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

  • Ishai, Ojutai Dragonspeaker

    Ishai, Ojutai Dragonspeaker

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

  • Isochron Scepter

    Isochron Scepter

  • Dramatic Reversal

    Dramatic Reversal

  • Raised by Giants

    Raised by Giants

  • Rin and Seri, Inseparable

    Rin and Seri, Inseparable

  • Incubation Druid

    Incubation Druid

Gameplay Summary

The game began with a typical multiplayer Commander setup, featuring ramp and early board development from all players.

Urza, Lord High Artificer quickly established artifact ramp and mana generation, setting up for a midrange artifact-based strategy.

Meanwhile, Vhal, Candlekeep Researcher paired with Raised by Giants aimed to grow oversized creatures and leverage colorless mana generation, but was somewhat land-starved early on.

Rin and Seri, Inseparable focused on token generation and potential combos, but their impact was limited in the early turns.

Jeska, Thrice Reborn and Ishai, Ojutai Dragonspeaker sought a more aggressive approach, aiming to damage opponents swiftly with their commanders’ damage amplification and growth abilities. A critical moment occurred when Urza attempted to imprint Dramatic Reversal on Isochron Scepter to generate infinite mana, but the play was countered, setting Urza back.

Jeska then entered the battlefield with two counters, enabling her ability that triples combat damage dealt to opponents from a chosen creature until the next turn, ramping up the aggression significantly.

The interplay of commanders’ unique abilities and artifact synergies created tension and momentum swings, with players carefully balancing ramp, board presence, and damage output.

The fast-paced nature of the game pushed all participants to leverage their commanders’ strengths quickly or risk being overwhelmed.

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