Deck & Commander Strategies
Temmet, Vizier of Naktamun
Assemble Dark Depths to create Marit Lage, then make it unblockable for a massive damage finish, supported by land recursion and counter synergies.
Anowon, the Ruin Thief
Build a rogue tribal board with unblockable creatures to deal damage while milling opponents’ libraries to win via decking.
Tayam, Luminous Enigma
Leverage counters on permanents, reanimation, and synergistic creatures like flying broodmoths to control the board and outvalue opponents over time.
Brago, King Eternal
Use flicker effects and combo loops with Strionic Resonator and other ETB triggers to generate infinite value and finish the game through repeated triggers.
Gameplay Insights
- 1
Using Solemnity to prevent counters allowed combos with flying broodmoth and sacrifice effects to persistently return creatures without their flying counters.
- 2
Marit Lage’s unblockable damage was a primary win condition, forcing opponents to find answers quickly or be overwhelmed.
- 3
Brago’s flicker loops required careful setup and protection, but were vulnerable to timely removal and disruption from other players.
- 4
Anowon’s combination of unblockable rogues and milling provided a dual threat that demanded opponents to split their focus between board defense and library protection.
- 5
Strategic use of sacrifice and recursion effects in response to board wipes helped maintain board presence and disrupt opponents’ plans.
Notable Cards
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Marit Lage
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Dark Depths
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Solemnity
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Tribute Mage
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Strionic Resonator
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Supreme Verdict
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Rishadan Cutpurse
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Changeling Outcast
Gameplay Summary
The game featured a high-powered four-player Commander match with Temmet, Vizier of Naktamun, Anowon the Ruin Thief, Tayam, Luminous Enigma, and Brago, King Eternal as the commanders.
Early turns focused on ramp, setting up key permanents, and establishing board presence.
Temmet’s player quickly assembled the Dark Depths and triggered Marit Lage for a massive 20 damage unblockable attack, putting significant pressure on the table.
Meanwhile, Brago’s deck leveraged flicker effects with cards like Tribute Mage and Strionic Resonator to generate value and prepare combo loops.
Anowon utilized a rogue tribal and mill strategy to disrupt opponents’ libraries while threatening unblockable damage with evasive rogues.
Tayam focused on counter synergy and reanimation, growing his board while controlling the pace through removal and synergy with flying broodmoths and other creatures.
The game’s turning points included multiple board wipes such as Supreme Verdict, which slowed the board but did not completely halt Temmet’s Marit Lage threat.
Key interactions involved using Solemnity to negate counters and enable recursion combos, especially with the flying broodmoth, allowing Tayam to maintain board presence despite removal.
Brago's flicker combos aimed to generate infinite value but were contested by the other players’ removal and disruption.
Kelly’s Anowon repeatedly used mill and unblockable rogues to pressure opponents, while Fitz’s Temmet deck capitalized on Marit Lage’s overwhelming damage output to push towards victory.
The game showcased a clash of combo-centric and synergy-based strategies, with players juggling control elements, combat damage, and resource denial to stay in contention.