Taking Unfinity Seriously [Commander VS 312] | Magic: the Gathering Commander Gameplay thumbnail Blurred backdrop thumbnail
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Taking Unfinity Seriously [Commander VS 312] | Magic: the Gathering Commander Gameplay

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Grand Marshal Macie

    Grand Marshal Macie

    The strategy of this deck was to abuse the ability of Grand Marshal Macie to extend the duration of 'until end of turn' effects, generating massive value over time.

  • The Most Dangerous Gamer

    The Most Dangerous Gamer

    The game plan of this deck revolved around using the 'prize' mechanic from the deck to destroy targeted permanents, controlling the board state.

  • Magar of the Magic Strings

    Magar of the Magic Strings

    The strategy was to use Magar of the Magic Strings to note the names of instants or sorceries in the graveyard and turn them into 3/3 creatures, which can then be used to cast copies of the noted cards.

  • It Came from Planet Glurg

    It Came from Planet Glurg

    The deck strategy was to use It Came from Planet Glurg's ability to copy multiple creatures on the battlefield, creating a versatile and unpredictable force.

Gameplay Insights

  • 1

    The decision to cast Silence in combination with Grand Marshal Macie's ability was a highlight of the game, effectively preventing opponents from casting spells.

  • 2

    The use of It Came from Planet Glurg to copy various creatures on the battlefield shaped the dynamics of the game, as it was unpredictable and kept opponents on their toes.

  • 3

    The Most Dangerous Gamer's use of the 'prize' mechanic to destroy targeted permanents enabled control over the board state and gave an advantage.

  • 4

    The casting of ramp spells early in the game by all players set the stage for some powerful moves.

Notable Cards

  • Commander's Sphere

    Commander's Sphere

  • Conduit of Ruin

    Conduit of Ruin

  • Silence

    Silence

Gameplay Summary

This game featured the use of unique commanders from the Unfinity set in a traditional commander format game.

The game started with a flurry of ramp spells from all players, setting the stage for some powerful moves.

It Came from Planet Glurg became a central point of interest, copying various creatures on the battlefield and causing havoc.

Grand Marshal Macie was used to extend the durations of various 'until end of turn' effects, generating significant value.

The Most Dangerous Gamer player utilized a 'prize' mechanic from his deck to destroy targeted permanents.

The game continued with constant interactions, strategic moves, and tactical creature combat, leading to an exciting endgame.

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