Rowan vs Omnath vs Malcolm/Tana vs Sisay - Tournament EDH (TPM & Salt City) - Pod 1 Round 5 thumbnail Blurred backdrop thumbnail
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Rowan vs Omnath vs Malcolm/Tana vs Sisay - Tournament EDH (TPM & Salt City) - Pod 1 Round 5

The Mind Over Meta


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Rowan, Scion of War

    Rowan, Scion of War

    Utilizes aggressive red burn spells and treasure generation to build storm count quickly, enabling lethal combo turns with efficient card draw and rituals.

  • Omnath, Locus of Creation

    Omnath, Locus of Creation

    Leverages landfall triggers and ramp to stabilize and generate value, but in this game focused more on treasure and storm synergies to overwhelm opponents.

  • Malcolm, Keen-Eyed Navigator Tana, the Bloodsower

    Malcolm, Keen-Eyed Navigator / Tana, the Bloodsower

    A partner combo deck aiming to create wide board states with tokens and capitalizing on synergies between the two commanders, though not highlighted as impactful in this game.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    A toolbox style deck that searches for legendary permanents to assemble combos or control elements, relying on artifacts and ramp to maintain parity.

Gameplay Insights

  • 1

    The use of treasure token generation enabled repeated storm count increments and ritual effects, accelerating the combo turn.

  • 2

    Searing Touch combined with storm spells and treasure tokens created a lethal multi-target kill, effectively ending two opponents simultaneously.

  • 3

    The decision to offer and accept a draw reflected the overwhelming board state advantage and recognized the futility of continuing against the storm deck's setup.

  • 4

    Players carefully managed priority around key tutors and ritual spells to prevent interruption and maximize their combo potential.

  • 5

    Protection effects on commanders, such as Sisay's one-ring protection, influenced targeting decisions and damage prevention strategies.

Notable Cards

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Big Score

    Big Score

  • Searing Touch

    Searing Touch

  • Vampiric Tutor

    Vampiric Tutor

  • Increasing Ambition

    Increasing Ambition

  • Sol Ring

    Sol Ring

  • Past in Flames

    Past in Flames

Gameplay Summary

The game began with aggressive early plays centered around treasure generation and card draw, notably with the Rowan and Omnath players leveraging cards like Ragavan and Big Score to ramp and dig through their decks.

Early creature and treasure token deployments set a fast pace.

There was a strong focus on resources, with players casting spells such as Vampiric Tutor and Increasing Ambition to find key combos and answers.

One pivotal moment was when the Omnath player used searing touch alongside storm count and treasure tokens to threaten a lethal multi-target kill, wiping out two opponents simultaneously, shifting the board state drastically in their favor.

The Sisay player attempted to stabilize and set up with value lands and artifacts like Sol Ring but was eventually overwhelmed by the explosive treasure storm combo.

The game approached a critical juncture where players debated conceding or drawing, recognizing the dominant position of the storm deck.

Ultimately, the match featured a high-tempo treasure and storm synergy deck dismantling the board and opponents through efficient use of rituals, tutors, and burn spells, culminating in a near or full table wipe and a decision to draw the game due to the overwhelming advantage.

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