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Katara, Ozai, Aang, Zuko | Avatar Commander Gameplay

The Dankest Dungeon


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Katara, Water Tribe's Hope

    Katara, Water Tribe's Hope

    A control and value-oriented deck that leverages bending abilities to manipulate the board and gain incremental advantage, often through card draw and tempo plays.

  • Fire Lord Ozai

    Fire Lord Ozai

    A combo-style deck focused on ramping mana early to cast Ozai and use his ability to exile the top cards of opponents’ libraries, playing those cards for free to generate overwhelming value.

  • Fire Lord Zuko

    Fire Lord Zuko

    A go-wide aggressive strategy that grows creatures with +1/+1 counters whenever spells or permanents enter from exile, supported by exile-based synergies and incremental board growth.

  • Avatar Aang // Aang, Master of Elements

    Avatar Aang // Aang, Master of Elements

    A bending-themed deck that aims to draw cards and transform Aang by completing all four bending elements in a turn, generating card advantage and powerful abilities upon transformation.

Gameplay Insights

  • 1

    Fire Lord Ozai's ability to exile the top card of each opponent's library and cast one for free created crucial card advantage and tempo swings.

  • 2

    Fire Lord Zuko's synergy with exiling cards and permanents from exile to put +1/+1 counters on creatures helped his board scale rapidly.

  • 3

    Avatar Aang’s card draw triggered by bending each element provided consistent card advantage and progression towards his flip condition.

  • 4

    The use of flash creatures like Fairy Mastermind to draw cards on opponents’ draws increased overall card flow and pressure.

  • 5

    Sacrifice outlets like Valakut's Awakening were used effectively to generate mana and enable powerful plays during combat phases.

  • 6

    Mana ramp and fixing through signets and triomes allowed players to cast their commanders and spells effectively early on.

Notable Cards

  • Fire Lord Ozai

    Fire Lord Ozai

  • Fire Lord Zuko

    Fire Lord Zuko

  • Avatar Aang // Aang, Master of Elements

    Avatar Aang // Aang, Master of Elements

  • Katara, Water Tribe's Hope

    Katara, Water Tribe's Hope

  • Ryan Sinclair

    Ryan Sinclair

  • Azorius Signet

    Azorius Signet

  • Vampiric Tutor

    Vampiric Tutor

Gameplay Summary

The game featured four commanders from the Avatar set battling in a high-power 3-4 player Commander game.

Early turns focused on ramping mana and establishing board presence, with Fire Lord Ozai taking advantage of early black ritual mana to cast himself and begin leveraging his ability to exile and play opponent cards.

Fire Lord Zuko joined the fray with a go-wide strategy, gaining +1/+1 counters on creatures whenever spells or permanents were played from exile, creating a growing board threat.

Katara, Water Tribe's Hope, and Avatar Aang utilized their elemental bending themes, with Aang drawing cards through bending all four elements to transform into his powerful final form, adding card advantage and synergy.

The gameplay also involved a mixture of value plays such as casting creatures with sacrifice outlets, flash creatures that triggered card draws on opponents’ draws, and exiling cards to gain tempo and advantage.

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