Ziehen,  Opfern, Zerstören, Exilen - Wer holt sich den Vorteil? Deckgeflüster Commander #2 thumbnail Blurred backdrop thumbnail

Ziehen, Opfern, Zerstören, Exilen - Wer holt sich den Vorteil? Deckgeflüster Commander #2

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Deckgeflüster 11 EDH Gameplay videos

∙ 🇩🇪 German

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Jecht, Reluctant Guardian // Braska's Final Aeon

    Jecht, Reluctant Guardian // Braska's Final Aeon

    A discard and damage-focused deck that aims to strip opponents’ hands while dealing damage with the commander, gradually reducing opponents’ life totals.

  • Ketramose, the New Dawn

    Ketramose, the New Dawn

    A god-themed deck centered on exiling cards from graveyards and battlefield to draw cards and drain life, becoming a powerful indestructible creature once enough cards are exiled.

  • Aesi, Tyrant of Gyre Strait

    Aesi, Tyrant of Gyre Strait

    A Landfall deck that plays and returns lands to hand repeatedly to trigger multiple Landfall effects, generating large creatures and overwhelming the board.

  • Braids, Cabal Minion

    Braids, Cabal Minion

    A disruption deck that forces all players to sacrifice an artifact, creature, or land each upkeep, destabilizing opponents’ boards and slowing their development.

Gameplay Insights

  • 1

    Braids' constant sacrifice triggers created a taxing resource denial effect, forcing opponents to make tough decisions on what to lose each turn.

  • 2

    Ketramose’s requirement to exile seven cards before becoming a fully functional creature made the exile interactions critical, turning graveyard and battlefield removal into card advantage and life drain.

  • 3

    Aesi leveraged the synergy of playing and returning lands to hand repeatedly, maximizing Landfall triggers to grow creatures exponentially.

  • 4

    Relic of Progenitus was used both for graveyard control and as a card draw engine by exiling all graveyards at a cost.

  • 5

    The Anthracite Medallion helped reduce black spell costs, enabling more efficient plays.

  • 6

    Jecht’s discard plan combined with commander damage pressured opponents’ hand size and life total simultaneously, leveraging multiple angles of attack.

Notable Cards

  • Braids, Cabal Minion

    Braids, Cabal Minion

  • Relic of Progenitus

    Relic of Progenitus

Gameplay Summary

The game featured four players each piloting distinct Commander decks with unique strategies.

Early turns saw players establishing their mana bases and deploying key creatures and artifacts to support their game plans.

Braids, Cabal Minion pressured opponents by forcing sacrifices each upkeep, which disrupted their resources and tempo.

Jecht's deck focused on making opponents discard and dealing damage through its commander, applying consistent pressure.

Ketramose, the New Dawn, a god with indestructibility and life link, waited to become fully active by exiling cards from all graveyards and battlefields, drawing cards and draining life to outvalue opponents.

Aesi, Tyrant of Gyre Strait utilized a Landfall theme, playing and returning lands to hand to trigger multiple Landfall effects, generating large creatures and board presence. Midgame interactions included Braids forcing players to make difficult sacrifices, which slowed down their development but also opened opportunities for Jecht to capitalize on opponents' reduced hands.

Ketramose steadily exiled cards from graveyards and battlefield, chipping away life totals while drawing cards to maintain advantage.

Aesi kept ramping lands and creating threats through Landfall triggers, aiming to overwhelm opponents with powerful creatures.

Key artifacts such as Relic of Progenitus and Anthracite Medallion helped in graveyard management and mana acceleration.

The game revolved around managing resources carefully under Braids' pressure, with players leveraging their commanders' synergies and specific combos to gain incremental advantages.

The exact conclusion was not captured, but the game was a tense battle of attrition, sacrifice, and resource denial.

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