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After Work Wednesday Commander! With Kevin, Max, Micah, and Mackenzie

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Faldorn, Dread Wolf Herald

    Faldorn, Dread Wolf Herald

    Utilizes low land count to take advantage of Faldorn's abilities.

  • Wernog, Rider's Chaplain

    Wernog, Rider's Chaplain

    Focuses on soldier cards to maximize Wernog's abilities.

  • Sophina, Spearsage Deserter

    Sophina, Spearsage Deserter

    Aim to control the board while building up Sophina's power.

  • Ezuri, Stalker of Spheres

    Ezuri, Stalker of Spheres

    Utilizes Ezuri's boosting abilities to create powerful creatures.

  • Samut, Voice of Dissent

    Samut, Voice of Dissent

    Aims for quick and aggressive attacks, leveraging Samut's haste granting abilities.

  • Zalto, Fire Giant Duke

    Zalto, Fire Giant Duke

    Focuses on aggressive gameplay, making full use of Zalto's damage dealing abilities.

  • Torsten, Founder of Benalia

    Torsten, Founder of Benalia

    Uses soldier synergy to create a strong board presence.

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    Relies on Tivit's card drawing abilities to ensure hand advantage.

  • Sivitri, Dragon Master

    Sivitri, Dragon Master

    Strategy revolves around amassing a strong dragon presence on the board.

Gameplay Insights

  • 1

    The decision to allow a player to activate their commander was a pivotal moment in the game.

  • 2

    The timing of removing a commander before its activation was crucial.

  • 3

    The importance of card draw and maintaining hand advantage was evident throughout the game.

Notable Cards

  • Ivory Tower

    Ivory Tower

  • Treasure Map // Treasure Cove

    Treasure Map // Treasure Cove

Summary

The game started off with a light-hearted banter among the players about their deck choices and card count. Soon, the game got intense with players utilizing their commanders' abilities and spells to gain an upper hand. There were moments of alliance and rivalry as the game progressed. Towards the end, there was a tense moment when a significant decision had to be made whether to remove a commander before its activation. The game ended on a high note with the player using their deck's win condition to claim victory.