Ygra, Korvold, Merry + Pippin, Peregrin | Commander Gameplay thumbnail Blurred backdrop thumbnail
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Ygra, Korvold, Merry + Pippin, Peregrin | Commander Gameplay

The Dankest Dungeon


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

    Focuses on sacrificing other permanents to grow the commander and gain card advantage.

  • Ygra, Eater of All

    Ygra, Eater of All

    Seeks to turn all creatures into food tokens and grow the commander by sacrificing these food tokens.

  • Peregrin Took

    Peregrin Took

    Aims to leverage food tokens for ramp and card draw, with a sub-theme of artifact interaction.

  • Merry + Pippin, Wardens of Isengard

    Uses food tokens to boost their army and provide various benefits, including life gain and combat enhancements.

Gameplay Insights

  • 1

    The 'Force of Vigor' play demonstrated the importance of artifact removal in this game.

  • 2

    The interaction between 'Korvold, Fae-Cursed King' and 'Ygra, Eater of All' highlighted the potential for cross-deck synergy.

  • 3

    The use of 'Deconstruct' showcased the value of both artifact removal and mana ramp in this artifact-heavy game.

  • 4

    The casting of 'Eternal Witness' for 'Force of Vigor' showed the importance of recursion in maintaining control of the board.

Notable Cards

  • Force of Vigor

    Force of Vigor

  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

  • Deconstruct

    Deconstruct

  • Eternal Witness

    Eternal Witness

Gameplay Summary

The game kicked off with players developing their boards with various artifacts and creatures.

The first major interaction occurred when one player used 'Force of Vigor' to destroy two key artifacts, 'Academy Manufacturer' and 'Construct', creating a significant shift in board state.

Another decisive moment was the casting and subsequent removal of the 'Korvold, Fae-Cursed King' commander, which allowed the 'Ygra, Eater of All' player to draw a card and grow their commander.

'Deconstruct' was used to further control the board by destroying a commander and providing mana advantage.

The game was still ongoing with players ramping up their strategies and interacting with each other's boards.

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