Deck Strategies
Karumonix, the Rat King
Utilizes rat tribal synergies with multiple rat commanders to swarm the board and apply pressure through incremental damage and poison counters.
Fynn, the Fangbearer
A fast infect deck leveraging low-cost infect creatures like Glistener Elf to quickly apply poison counters and finish opponents before they stabilize.
Atraxa, Praetors' Voice
Focuses on proliferate to multiply poison counters and other counters on creatures and players, combining vigilance, lifelink, and control elements to outlast opponents.
Elesh Norn, Grand Cenobite
Cat tribal deck emphasizing creatures with higher toughness and resilience to control the board while maintaining pressure through combat and removal.
Gameplay Insights
- 1
Playing Path of Ancestry early supports tribal synergies and accelerates mana development, crucial for the rat tribal deck.
- 2
Proliferate triggers from Atraxa increase poison counters steadily, applying pressure without committing to large board swings.
- 3
Using creatures with built-in damage prevention like Glittering Lynx can stall aggressive infect strategies and force opponents to pay extra costs.
- 4
Combining multiple rat commanders effectively simulates having several commanders, amplifying tribal benefits and board presence.
- 5
Building a deck with creatures that have higher toughness helps mitigate early infect damage and survive aggressive board states.
Notable Cards
Path of Ancestry
Glistener Elf
Rat Colony
Glittering Lynx
Elesh Norn, Grand Cenobite
Atraxa, Praetors' Voice
Summary
The game features four distinct decks led by Karumonix, the Rat King; Fynn, the Fangbearer; Atraxa, Praetors' Voice; and Elesh Norn, Grand Cenobite. Early plays include Karumonix's player establishing a rat tribal board with synergy from Path of Ancestry, while Atraxa's controller focuses on proliferating poison counters to pressure opponents. Elesh Norn's deck leans into a cat tribal strategy with resilient creatures boasting high toughness to endure combat and control the board. Fynn's deck opens with a Glistener Elf, signaling a fast infect approach. As the game progresses, the dynamics revolve around poison counters and board presence. Atraxa's proliferate triggers amplify poison counters, steadily edging opponents closer to defeat. Karumonix's multiple rat commanders and tribal synergies build a swarm that benefits from incremental buffs and incremental damage. Elesh Norn's cat tribal deck provides a sturdy defense and control, making it challenging for opponents to push through damage. The game’s tension escalates around managing infect counters and board wipes, with each player leveraging their synergies to close out the game. The win condition primarily centers on poison counters amassed via infect creatures and proliferate effects, making a strategic balance between aggression and defense critical.