Deck & Commander Strategies
Sai, Master Thopterist
This deck is built around artifact synergy, generating numerous Thopter tokens whenever artifact spells are cast. It aims to overwhelm opponents with a swarm of small flying creatures and uses artifact interactions to draw cards and maintain board presence.
Reyhan, Last of the Abzan and Tana, the Bloodsower
This partner deck focuses on +1/+1 counters and token production. Tana creates saproling tokens, while Reyhan moves counters among creatures to enhance combat effectiveness. The deck seeks to build a resilient board state with incremental value and combat synergy.
Gameplay Insights
- 1
The synergy between artifact token generation and +1/+1 counters created by Reyhan and Tana allowed for efficient board development and resilience against board wipes.
- 2
Using Liliana, Last Hope to control the board early helped slow down aggressive artifact strategies, buying time for counter and token synergies to develop.
- 3
Grand Architect enabled turning artifacts into creatures, expanding the range of threats and maximizing synergy with Sai's affinity triggers.
- 4
Effective timing of combat phases and the use of removal spells ensured momentum swings and prevented opponents from stabilizing easily.
- 5
Sacrificing tokens to cards like Heliod, Sun-Crowned allowed for lifegain and further board presence, enhancing long-term sustainability.
Notable Cards
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Sai, Master Thopterist
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Reyhan, Last of the Abzan
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Tana, the Bloodsower
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City of Brass
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Heliod, Sun-Crowned
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Chromatic Lantern
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Grand Architect
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Polukranos, World Eater
Gameplay Summary
The game featured a clash between a Sai, Master Thopterist affinity deck and a partner commander deck led by Reyhan, Last of the Abzan, and Tana, the Bloodsower.
Early plays focused on establishing board presence with artifact creatures and token generation, leveraging Sai's ability to create Thopter artifacts from casting artifact spells.
Meanwhile, the Reyhan and Tana deck pushed counters and token strategies, creating synergy between +1/+1 counters and saproling tokens.
Key moments included the use of Liliana, Last Hope for board control, and the activation of constructs and artifact creatures to apply pressure. As the game progressed, Sai's deck capitalized on artifact synergies and the ability to flood the board with tokens that could be sacrificed for card advantage or to trigger Reyhan's abilities.
The interaction between artifact creatures and Reyhan's counter redistribution allowed for sustained combat threats and resilience.
The game saw multiple combat phases where aggressive attacks and strategic blocking shaped the tempo.
The turning point came with carefully timed plays of removal and token generation, eventually leading to one player stabilizing and closing out with overwhelming board presence and efficient combat damage.