WE'RE IN GIRLPOD TOO! | Kaalia v Koma v Anikthea v Eight-and-a-Half-Tails | MTG Commander | EDH thumbnail Blurred backdrop thumbnail

WE'RE IN GIRLPOD TOO! | Kaalia v Koma v Anikthea v Eight-and-a-Half-Tails | MTG Commander | EDH

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Eight-and-a-Half-Tails

    Eight-and-a-Half-Tails

    White Voltron style that turns spells and permanents white to grant protection from white, enabling evasive and protected commander attacks.

  • Kaalia of the Vast

    Kaalia of the Vast

    Cheat angels, demons, and dragons onto the battlefield quickly to overwhelm opponents with high-impact creatures and aggressive damage.

  • Anikthea, Hand of Erebos

    Anikthea, Hand of Erebos

    Leverage enchantment synergies to generate value and control the board, aiming to deploy large enchantment creatures like Niambi's Colossus and Doomwake Giant.

  • Koma, World-Eater

    Koma, World-Eater

    Build a board of large creatures and coils to deal big stompy damage, supported by creature-based ramp and combat tricks.

Gameplay Insights

  • 1

    Using Deep Gnome Terramancer to fetch planes whenever opponents put lands onto the battlefield accelerated Kaalia's mana development and enabled faster deployment of her big creatures.

  • 2

    Eight-and-a-Half-Tails paired with Glaring Spotlight to ignore hexproof and target creatures for damage demonstrated a clever way to bypass typical protections and pressure opponents.

  • 3

    The early aggressive swings from Kaalia pressured multiple opponents simultaneously, forcing them to react quickly and influencing their subsequent plays.

  • 4

    Anikthea's focus on enchantment synergies allowed for steady card advantage and board control, countering the aggressive creature strategies of Kaalia and Koma.

  • 5

    Players balanced ramping and board development with the need to manage threats from several aggressive decks, leading to a dynamic and interactive mid-game.

Notable Cards

  • Eight-and-a-Half-Tails

    Eight-and-a-Half-Tails

  • Kaalia of the Vast

    Kaalia of the Vast

  • Anikthea, Hand of Erebos

    Anikthea, Hand of Erebos

  • Koma, World-Eater

    Koma, World-Eater

  • Deep Gnome Terramancer

    Deep Gnome Terramancer

  • Glaring Spotlight

    Glaring Spotlight

  • Heliod, God of the Sun

    Heliod, God of the Sun

  • Sungrass Prairie

    Sungrass Prairie

  • Command Beacon

    Command Beacon

Gameplay Summary

The game started with players establishing their board presence and mana base, featuring early plays such as Command Beacon, Sungrass Prairie, and Marsh Flats.

Eight-and-a-Half-Tails was cast early by Reytro, setting up a white Voltron strategy that focused on granting protection and evasion to the commander.

Kaalia of the Vast aggressively sought to cheat out powerful angels, demons, and dragons, aiming to flood the board and deal massive damage quickly.

Anikthea, Hand of Erebos focused on enchantment synergies to build up powerful creatures like Niambi's Colossus and Doomwake Giant, leveraging enchantment-based value and board control.

Koma, World Eater aimed for a big stompy creature strategy, attempting to build board presence with multiple coils and leverage creatures like sharks for pressure. Throughout the game, several key plays stood out, such as the use of Deep Gnome Terramancer to ramp Kaalia's deck by fetching planes when opponents played lands, and Eight-and-a-Half-Tails using Glaring Spotlight to bypass hexproof and deal targeted damage.

The early aggression from Kaalia created tension as she swung at multiple players, while Anikthea methodically developed enchantments to control the board and generate card advantage.

Koma's board presence grew steadily, threatening with large creatures and combat tricks.

The game revolved around each player trying to build their ideal board state while managing threats from multiple directions, with Kaalia's quick damage output and Eight-and-a-Half-Tails' protection shenanigans being pivotal moments.

The interplay of enchantments, creature synergies, and targeted removal shaped the mid-game tension and board state.

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