Deck Strategies
Loot, the Pathfinder
Focuses on generating infinite mana and blink combos to repeatedly trigger powerful enters-the-battlefield effects, then controlling opponents with burn spells.
Aragorn, the Uniter
Aims to cast many multicolored spells quickly to maximize Aragorn’s value, generating tokens and card advantage while pressuring opponents with a versatile commander.
Nissa, Worldsoul Speaker
Ramp aggressively with lands and accumulate energy to cheat out large Eldrazi creatures for free, overwhelming opponents with powerful threats.
Sam and Frodo
Utilizes life gain and token generation to create a wide board presence, leveraging food tokens and synergistic combat triggers for incremental advantage.
Gameplay Insights
- 1
Destroying the Soul Ring early was a key disruption to Loot's combo potential, forcing more careful mana management.
- 2
Blinking Reclamation Sage repeatedly with Loot allowed repeated artifact removal and card draw, maintaining board control.
- 3
Nissa’s energy ramp enabled casting Emercle for free, presenting a sudden Eldrazi threat that shifted board dynamics.
- 4
Sam and Frodo's synergy with food tokens and life gain allowed sustainable pressure and resilience against removal spells.
- 5
Aragorn's value was maximized by casting numerous multicolored spells quickly, producing tokens and card draw to maintain tempo.
Notable Cards
Horn of Greed
Mentor of the Meek
Sword of Hearth and Home
Reclamation Sage
Kodama's Reach
Explosive Vegetation
Summary
The game began with players developing their mana bases and setting up early board presence. Loot, the Pathfinder aimed to combo off by generating infinite mana and blinking creatures, while Aragorn, the Uniter sought to cast multicolored spells quickly to maximize Aragorn's value. Nissa, Worldsoul Speaker focused on ramping with lands and generating energy to cheat out powerful Eldrazi creatures. Meanwhile, the Sam and Frodo deck aimed to flood the board with tokens and leverage life gain synergy to create a wide, resilient army. Early plays included ramp spells like Kodama's Reach and Explosive Vegetation, and card advantage engines such as Horn of Greed and Mentor of the Meek. Key interactions involved the destruction of artifacts like Soul Ring to slow down infinite mana combos, while sword equips and blink effects created pressure and card draw. Nissa successfully accumulated energy to cast Emercle, an Eldrazi that could be cheated out for free with energy, representing a significant threat. The game featured tactical use of combat damage triggers, life gain, and food tokens supporting the Sam and Frodo strategy. Blink and land-fetching effects generated resource advantage, while aggressive commanders and utility creatures kept the board dynamic and competitive.