Uro vs Kenrith vs Animar vs Najeela | cEDH  | MCT 100 EP34 thumbnail Blurred backdrop thumbnail
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Uro vs Kenrith vs Animar vs Najeela | cEDH | MCT 100 EP34

MTG Basics


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Uro, Titan of Nature's Wrath

    Uro, Titan of Nature's Wrath

    A Simic landfall and stax control deck that uses landfall triggers to gain incremental card advantage and pressure the board, aiming to outvalue opponents through repeated draw and life gain effects.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    A five-color goodstuff deck with a control and combo orientation, leveraging powerful cards like Yawgmoth's Will, Oracle, and a variety of combos to generate value and close out the game.

  • Animar, Soul of Elements

    Animar, Soul of Elements

    A combo-focused deck centered around Food Chain and creature-based synergies, aiming to generate infinite mana or combat steps to win through explosive plays.

  • Najeela, the Blade-Blossom

    Najeela, the Blade-Blossom

    An aggressive artifact ramp deck focused on generating a wide board of warriors and infinite combat phases through artifact synergies, combat triggers, and powerful card draw spells like Wheel of Fortune.

Gameplay Insights

  • 1

    Najeela’s early use of artifact ramp and Wheel of Fortune created strong card advantage and board presence, setting an aggressive tempo.

  • 2

    Uro relied on landfall triggers from Shigeki and careful sequencing to maximize card draw and life gain while controlling the board.

  • 3

    Kenrith’s deck showed versatility by combining powerful card advantage spells with flexible combo pieces, making it a threat in both value and combo lines.

  • 4

    Animar’s attempts to assemble the Food Chain combo were slowed by interaction but remained a persistent threat due to the deck’s explosive potential.

  • 5

    Players carefully managed priority and mana usage around fast mana artifacts like Lotus Petal and Ancient Tomb to enable key spells and combos.

  • 6

    The interaction around spell responses, including stax and disruption, shaped the flow of the game, forcing players to adapt their strategies continually.

Notable Cards

  • Dockside Extortionist

    Dockside Extortionist

  • Wheel of Fortune

    Wheel of Fortune

  • Shigeki, Jukai Visionary

    Shigeki, Jukai Visionary

  • Ancient Tomb

    Ancient Tomb

  • Lotus Petal

    Lotus Petal

  • Dark Confidant

    Dark Confidant

  • Food Chain

    Food Chain

  • Yawgmoth's Will

    Yawgmoth's Will

  • Ad Nauseam

    Ad Nauseam

Gameplay Summary

The game featured four powerful commanders in a competitive cEDH setting: Uro, Titan of Nature's Wrath; Kenrith, the Returned King; Animar, Soul of Elements; and Najeela, the Blade-Blossom.

Early turns saw players setting up their mana bases and board presence with key ramp and interaction spells.

Najeela leveraged her fast artifact ramp with Dockside Extortionist and Wheel of Fortune to generate early card advantage and pressure.

Uro's deck focused on landfall triggers and card draw engines, using Shigeki and other value creatures to maintain control and gain incremental advantage.

Animar attempted to ramp into its combo pieces, including food chain synergies, while Kenrith played a five-color goodstuff/control shell, aiming to assemble various combos and value plays.

The game flow included careful resource management, with players responding to each other's threats and setting up potential infinite mana or combat combos.

Notable moments included the use of wheel effects to refill hands and disrupt opponents, strategic crack of Lotus Petal and Ancient Tomb for explosive mana, and interaction responses to key spells like Ad Nauseam and Dark Confidant.

The game featured a dynamic balance of stax elements, combo attempts, and control plays, with each player navigating the complex multiplayer board state to maintain advantage and set up their win conditions.

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